Editing Add-on etiquette

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==Don't make people install your add-on before they read the important notes==
 
==Don't make people install your add-on before they read the important notes==
 
If you overwrite files or have special install instructions, let the user see the readme or the installation instructions first and then install it. That's especially important if you have special terms of use.  
 
If you overwrite files or have special install instructions, let the user see the readme or the installation instructions first and then install it. That's especially important if you have special terms of use.  
 
==Don't overwrite files from Orbiter's base distribution==
 
It's OK to include a line about how to put a [[Surface base|base]] on a [[Planet|planet]] and let the player himself figure it out how to do this. But very often such modifications damage the base orbiter installation and make it impossible to run the default scenarios.  You don't need to do this, so avoid it. If you replace a file from orbiter, make sure the add-on works with all default scenarios. 
 
  
 
==Don't overwrite files from other add-ons==  
 
==Don't overwrite files from other add-ons==  
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==Use names and filenames that make sense==
 
==Use names and filenames that make sense==
That's normally no big problem, but especially when two add-ons simulate the same historic vehicle, it may happen that both use the same parts and filenames. Better is 'MyAddonNameReadMe.txt. ReadMe.txt, not so much. Otherwise it may overwrite other important existing files.
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That's normally no big problem, but especially when two add-ons simulate the same historic vehicle, it may happen that both use the same parts and filenames.
  
[[Category: Articles]]
 
 
[[Category:Add-ons|Add-on etiq]]
 
[[Category:Add-ons|Add-on etiq]]

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