Editing Add-on etiquette

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==Don't overwrite files from other add-ons==  
 
==Don't overwrite files from other add-ons==  
 
It's almost impossible to check the [[Mesh|meshes]] or [[Texture|textures]] of all released add-ons, but often add-ons overwrite files even of popular add-ons. Like Orbiter's basic files, other add-ons may no longer function if you start overwriting their files. The same may also happen to your add-ons - do you really want to risk this trouble?
 
It's almost impossible to check the [[Mesh|meshes]] or [[Texture|textures]] of all released add-ons, but often add-ons overwrite files even of popular add-ons. Like Orbiter's basic files, other add-ons may no longer function if you start overwriting their files. The same may also happen to your add-ons - do you really want to risk this trouble?
 
==[[Bug report|Bug reports]] are good==
 
Don't get angry if somebody reports only the bugs of your add-on instead of writing a good review. You did not find these bugs before releasing it, so it's your own fault that somebody can even post the bug reports. Also such bug reports are posted for improving your add-on, because somebody is really interested in it.
 
  
 
==Use names and filenames that make sense==
 
==Use names and filenames that make sense==
That's normally no big problem, but especially when two add-ons simulate the same historic vehicle, it may happen that both use the same parts and filenames. Better is 'MyAddonNameReadMe.txt. ReadMe.txt, not so much. Otherwise it may overwrite other important existing files.
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That's normally no big problem, but especially when two add-ons simulate the same historic vehicle, it may happen that both use the same parts and filenames.
  
[[Category: Articles]]
 
 
[[Category:Add-ons|Add-on etiq]]
 
[[Category:Add-ons|Add-on etiq]]

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