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Tutorials for developers of Orbiter addons.
 
Tutorials for developers of Orbiter addons.
 
===Vessel coding===
 
* [[Vessel code]] - basic c++ code template for a vessel (WIP)
 
* [[Vessel Tutorial 1]] - Detailed walkthrough of how to use the ShuttlePB sample ship as a base for any vessel
 
* [[Free Compiler Setup]] - How to set up the VC++ 2005 Express (free) compiler to compile addons
 
* [[Free Compiler Setup Under Linux]] - Same as above, but under Linux
 
* [[HUD Tutorial (Flight Director)]]
 
* [[Vessel template wizard]] - Autoconfigures projects, adds sample code, creates test scenario. Can be especially usefull for beginner developers
 
 
===Mesh making===
 
* [[Converting to msh]] - Convert your 3d model to Orbiters mesh format
 
* [[Shading]] - Explains how Orbiter uses shading, Tips
 
* [[Shipedit]]
 
* [[SketchUp to Orbiter]] - Explains how to use SketchUp as a meshing tool, how to texture it and how to make it in [[Orbiter]]'s default .msh format
 
 
===MFD coding===
 
* [[Storing MFD Instances]] - Describes methods of storing MFD variables per vessel, instead of having common set of data
 
 
===General coding===
 
* [[Developing modules in Cpp (basic)]] - Explains a few basic concepts about planning add-on modules in C++
 
* [[Developing modules in C++ (basic)]] - Explains a few basic concepts about planning add-on modules in C++
 
 
===Surface bases===
 
* [[Creating a simple base]] - create a basic surface base with a config file
 
* [[Surface Tiles]]
 
 
===Scenarios===
 
* [[Scenarios]] - a scenario file (*.scn) explained
 
 
===External Links===
 
*[http://www.aovi93.dsl.pipex.com/addon_software_utilities_tutorials.htm Add-on Software , Utilities and Tutorials]
 
[[Category: Articles]]
 
[[Category:Tutorials]]
 

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