Editing Converting to msh
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There are a number of options available: [[MeshMaker]], [[3ds2msh]], [[max2msh]] and [[blorbiter]]. | There are a number of options available: [[MeshMaker]], [[3ds2msh]], [[max2msh]] and [[blorbiter]]. | ||
− | Radu Poenaru's [[MeshMaker]] can be found [http://orbithangar.com/ | + | Radu Poenaru's [[MeshMaker]] can be found [http://www.orbithangar.com/searchname2.cfm?search=MeshMaker&Submit2=Search here]. |
You have to name your 3ds file input.3ds, and place it into the same folder as MeshMaker. Then execute MeshMaker. It generates a debug.txt file. About changes you can make here, please read the Meshmakers documentation, or the tips about [[Shading]]. After that, execute MeshMaker again. It now converts the debug file into the desired msh file, named output.msh. | You have to name your 3ds file input.3ds, and place it into the same folder as MeshMaker. Then execute MeshMaker. It generates a debug.txt file. About changes you can make here, please read the Meshmakers documentation, or the tips about [[Shading]]. After that, execute MeshMaker again. It now converts the debug file into the desired msh file, named output.msh. | ||
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[http://sourceforge.net/projects/blorbiter/ blorbiter] is another available option for people who would like to create Orbiter models in [http://www.blender.org/ Blender]. It offers import and export scripts for the Orbiter .msh format. | [http://sourceforge.net/projects/blorbiter/ blorbiter] is another available option for people who would like to create Orbiter models in [http://www.blender.org/ Blender]. It offers import and export scripts for the Orbiter .msh format. | ||
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==Tips&Tricks== | ==Tips&Tricks== | ||
*[[Shading]] | *[[Shading]] | ||
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[[Category:Orbiter 3D model]] | [[Category:Orbiter 3D model]] |