Editing Converting to msh
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
+ | =WIP= | ||
==Introduction== | ==Introduction== | ||
− | The Mesh format *.msh is | + | The Mesh format *.msh is Orbiters 3D Model Format. It supports vertex normals, materials and textures. |
The 3DModel.pdf, availabe in the Orbiter SDK ([[http://www.medphys.ucl.ac.uk/~martins/orbit/download.html download]]) describes the mesh format in detail. | The 3DModel.pdf, availabe in the Orbiter SDK ([[http://www.medphys.ucl.ac.uk/~martins/orbit/download.html download]]) describes the mesh format in detail. | ||
− | ==Converting to 3ds== | + | ==1. Converting to 3ds== |
− | + | (Anim8or) | |
− | |||
− | ==Converting to msh== | + | ==2. Converting to msh== |
+ | (3ds2msh | ||
+ | (mesh_Maker) | ||
− | + | [[Shading]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |