Editing Converting to msh
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==Introduction== | ==Introduction== | ||
− | The Mesh format *.msh is | + | The Mesh format *.msh is Orbiters 3D Model Format. It supports vertex normals, materials and textures. |
The 3DModel.pdf, availabe in the Orbiter SDK ([[http://www.medphys.ucl.ac.uk/~martins/orbit/download.html download]]) describes the mesh format in detail. | The 3DModel.pdf, availabe in the Orbiter SDK ([[http://www.medphys.ucl.ac.uk/~martins/orbit/download.html download]]) describes the mesh format in detail. | ||
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==Converting to msh== | ==Converting to msh== | ||
− | There are | + | There are three major options available: [[MeshMaker]], [[3ds2msh]], and [[max2msh]]. |
− | Radu Poenaru's [[MeshMaker]] can be found [http://orbithangar.com/ | + | Radu Poenaru's [[MeshMaker]] can be found [http://www.orbithangar.com/searchname2.cfm?search=MeshMaker&Submit2=Search here]. |
You have to name your 3ds file input.3ds, and place it into the same folder as MeshMaker. Then execute MeshMaker. It generates a debug.txt file. About changes you can make here, please read the Meshmakers documentation, or the tips about [[Shading]]. After that, execute MeshMaker again. It now converts the debug file into the desired msh file, named output.msh. | You have to name your 3ds file input.3ds, and place it into the same folder as MeshMaker. Then execute MeshMaker. It generates a debug.txt file. About changes you can make here, please read the Meshmakers documentation, or the tips about [[Shading]]. After that, execute MeshMaker again. It now converts the debug file into the desired msh file, named output.msh. | ||
What to do, when the output file does not work: | What to do, when the output file does not work: | ||
− | *Download [[Anim8or]], open the 3ds file | + | *Download [[Anim8or]], open the 3ds file form step one in Anim8or, then export as input.3ds. This should make your 3ds compatible with MeshMaker |
*Delete any old debug.txt and output.msh files first, then try again. | *Delete any old debug.txt and output.msh files first, then try again. | ||
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[[Mindblast]]'s [[max2msh]] (from [http://www.nestadlinn.de/orbiter/ Mindblast's page]) is a script to be run from within 3D Studio Max; it handles both import and export of .msh files. | [[Mindblast]]'s [[max2msh]] (from [http://www.nestadlinn.de/orbiter/ Mindblast's page]) is a script to be run from within 3D Studio Max; it handles both import and export of .msh files. | ||
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==Tips&Tricks== | ==Tips&Tricks== | ||
*[[Shading]] | *[[Shading]] | ||
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[[Category:Orbiter 3D model]] | [[Category:Orbiter 3D model]] |