Editing Creating a simple base
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== Base config file == | == Base config file == | ||
− | The configuration file to describe a base is located in the directory Orbiter\Config\<planet>\Base, for example, when Orbiter launches, it will use Orbiter\Config\Earth\Base\Canaveral.cfg to build the Cape Canaveral spaceport, and will contain certain information to build that base. Information contained in a base configuration file include the name of the base, its location, size, whether the objects described by the file conform to the texture of the planet's surface, any navigation beacons, and a list of objects in the base such as runways, pads, buildings, etc | + | The configuration file to describe a base is located in the directory Orbiter\Config\<planet>\Base, for example, when Orbiter launches, it will use Orbiter\Config\Earth\Base\Canaveral.cfg to build the Cape Canaveral spaceport, and will contain certain information to build that base. Information contained in a base configuration file include the name of the base, its location, size, whether the objects described by the file conform to the texture of the planet's surface, any navigation beacons, and a list of objects in the base such as runways, pads, buildings, etc. |
So let's build a base and see what it looks like as we build it. For this, select a location for the base. For this, I selected a location on the Bonneville Salt Flats figuring it should be pretty flat to build stuff. Looking up the coordinates of the Flat in Wikipedia, sent a ship there and found what looks like water covering much of the area, so I moved the ship a bit until I found dry land that looked reasonably flat for my base. | So let's build a base and see what it looks like as we build it. For this, select a location for the base. For this, I selected a location on the Bonneville Salt Flats figuring it should be pretty flat to build stuff. Looking up the coordinates of the Flat in Wikipedia, sent a ship there and found what looks like water covering much of the area, so I moved the ship a bit until I found dry land that looked reasonably flat for my base. | ||
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Valid objects are: | Valid objects are: | ||
− | *[[ | + | *[[BLOCK]] - an object with four sides and a flat roof used for buildings with a flat roof such as offices, stores, etc. |
*[[HANGAR]] - a building with a barrel-shaped or curved roof and four sides. | *[[HANGAR]] - a building with a barrel-shaped or curved roof and four sides. | ||
*[[HANGAR2]] - a building with a peaked roof and four sides like a house. | *[[HANGAR2]] - a building with a peaked roof and four sides like a house. | ||
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LPAD1 | LPAD1 | ||
− | POS | + | POS 100 0 0 |
SCALE 0.75 | SCALE 0.75 | ||
ROT 0 | ROT 0 | ||
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NAV 128.00 | NAV 128.00 | ||
END | END | ||
+ | |||
Save your work, and launch a scenario, any scenario. Orbiter reads the file during launch, but, no time else during the session. So, your updated .cfg file will appear in any scenario if your ship is nearby. Your new landing pad should look like the images on the right: | Save your work, and launch a scenario, any scenario. Orbiter reads the file during launch, but, no time else during the session. So, your updated .cfg file will appear in any scenario if your ship is nearby. Your new landing pad should look like the images on the right: | ||
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BEGIN_OBJECTLIST | BEGIN_OBJECTLIST | ||
LPAD1 | LPAD1 | ||
− | POS | + | POS 100 0 0 |
SCALE 0.75 | SCALE 0.75 | ||
ROT 0 | ROT 0 | ||
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END_OBJECTLIST | END_OBJECTLIST | ||
− | Save it, launch any scenario and take a look-see. You now have a base with a landing pad | + | Save it, launch any scenario and take a look-see. You now have a base with a landing pad. |
See separate articles to build other base objects. | See separate articles to build other base objects. |