Editing Escape velocity

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Also, a vessel or other object dropped from infinitely far away with zero initial speed, will impact the planet at precisely the surface escape velocity.
 
Also, a vessel or other object dropped from infinitely far away with zero initial speed, will impact the planet at precisely the surface escape velocity.
  
Escape velocity is calculated using the following formula:
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Escape velocity is calclated using the following formula:
  
 
<math>v_{esc}=\sqrt{\frac{2GM}{r}}</math>
 
<math>v_{esc}=\sqrt{\frac{2GM}{r}}</math>
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*<math>G</math> is Newton's universal gravitational constant, <math>6.67259\times10^{-11}\frac{\mbox{m}^3}{\mbox{kg}\cdot \mbox{s}^2}</math> in Orbiter (OrbiterAPI.h, line 39)
 
*<math>G</math> is Newton's universal gravitational constant, <math>6.67259\times10^{-11}\frac{\mbox{m}^3}{\mbox{kg}\cdot \mbox{s}^2}</math> in Orbiter (OrbiterAPI.h, line 39)
 
*<math>M</math> is the mass of the central object in kg (obtainable from the object's config file Mass= parameter)
 
*<math>M</math> is the mass of the central object in kg (obtainable from the object's config file Mass= parameter)
*<math>r</math> is the distance from the central object's center in m
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*<math>r</math> is the radius of the central object in m (obtainable from the object's config file Size= parameter)
  
[[Category: Articles]]
 
 
[[Category:Celestial mechanics]]
 
[[Category:Celestial mechanics]]
 
[[Category:Glossary]]
 
[[Category:Glossary]]

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