Editing Escape velocity
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Also, a vessel or other object dropped from infinitely far away with zero initial speed, will impact the planet at precisely the surface escape velocity. | Also, a vessel or other object dropped from infinitely far away with zero initial speed, will impact the planet at precisely the surface escape velocity. | ||
− | Escape velocity is | + | Escape velocity is calclated using the following formula: |
<math>v_{esc}=\sqrt{\frac{2GM}{r}}</math> | <math>v_{esc}=\sqrt{\frac{2GM}{r}}</math> | ||
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*<math>G</math> is Newton's universal gravitational constant, <math>6.67259\times10^{-11}\frac{\mbox{m}^3}{\mbox{kg}\cdot \mbox{s}^2}</math> in Orbiter (OrbiterAPI.h, line 39) | *<math>G</math> is Newton's universal gravitational constant, <math>6.67259\times10^{-11}\frac{\mbox{m}^3}{\mbox{kg}\cdot \mbox{s}^2}</math> in Orbiter (OrbiterAPI.h, line 39) | ||
*<math>M</math> is the mass of the central object in kg (obtainable from the object's config file Mass= parameter) | *<math>M</math> is the mass of the central object in kg (obtainable from the object's config file Mass= parameter) | ||
− | *<math>r</math> is the | + | *<math>r</math> is the radius of the central object in m (obtainable from the object's config file Size= parameter) |
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[[Category:Celestial mechanics]] | [[Category:Celestial mechanics]] | ||
[[Category:Glossary]] | [[Category:Glossary]] |