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This page documents the travails and heartache necessary to get the Visual Studio to compile Orbiter projects.
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This page documents the travails and heartache necessary to get the MSVC++ 2005 Express Edition to compile Orbiter projects.  
 
 
A video tutorial is also available [http://www.youtube.com/watch?v=VBRLkN__YIo HERE].
 
  
 
== Requirements ==
 
== Requirements ==
 
=== Get the Compiler ===
 
=== Get the Compiler ===
  
Go to the [https://visualstudio.microsoft.com/downloads/ Visual Studio download center] and get the compiler.  
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Go to the [http://www.microsoft.com/express/2005/ Microsoft download center] and get the compiler.  
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Alternatively, download [http://msdn.microsoft.com/vstudio/express/support/install/ ISO image], which can be mounted, or burned to CD for off-line installing.
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Alternatively you can get Visual Studio 2008 Express edition, though it is not yet fully tested to be compatible with Orbiter.  That can be downloaded here: [http://www.microsoft.com/express/download/ MSDN Visual Studio Download Center]
  
 
Tell the program you are agreeing to its pernicious license agreement, but do it with your fingers crossed.
 
Tell the program you are agreeing to its pernicious license agreement, but do it with your fingers crossed.
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=== Get Orbiter and the SDK ===
 
=== Get Orbiter and the SDK ===
  
Get Orbiter from [[Orbithangar]] and unpack it.<ref>[https://www.orbithangar.com/orbiter.php Orbiter Download], Retrieved 2019-04-02</ref>
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Get Orbiter and the OrbiterSDK from [http://www.orbitersim.com/ Orbitersim.com] and unpack it.  
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For the latest version of Orbiter, 2006-P1, you need the following files:
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#Orbiter Base (060929)
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#Orbiter SDK (060929)
  
For the latest version of Orbiter, 2016, you need the Orbiter Base (160828)
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For the older Orbiter 06 version, you need the following files:
  
For the older Orbiter 2010 version, you need the Orbiter Base (100830)
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#Orbiter Base (060504)
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#Orbiter SDK (060504)
  
For the older Orbiter 2006 version, you need the following files:
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For the older Orbiter 05 version, you need at least 4 files:
  
#Orbiter Base (060929)
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#Orbiter Base (050116)
#Orbiter SDK (060929)
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#Orbiter SDK (050116)
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#Orbiter Base Patch (050216)
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#Orbiter SDK Patch (050216)
  
 
Unpack all these files into the same folder, in order. A good choice is <tt>C:\Orbiter</tt>. This document assumes you use this path, from now on.  
 
Unpack all these files into the same folder, in order. A good choice is <tt>C:\Orbiter</tt>. This document assumes you use this path, from now on.  
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You need the SDK to get <tt>windows.h</tt> and its associated files.
 
You need the SDK to get <tt>windows.h</tt> and its associated files.
  
The latest version of the SDK (Microsoft Windows SDK for Windows 7 and .NET Framework 4) is available as [https://www.microsoft.com/en-us/download/details.aspx?id=8279 Web Installer].
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The latest version of the SDK (Microsoft Windows Server 2003 R2 Platform SDK) is available as [http://www.microsoft.com/downloads/details.aspx?FamilyId=0BAF2B35-C656-4969-ACE8-E4C0C0716ADB&displaylang=en Web Installer], as [http://www.microsoft.com/downloads/details.aspx?FamilyId=484269E2-3B89-47E3-8EB7-1F2BE6D7123A&displaylang=en Full Download], and as [http://www.microsoft.com/downloads/details.aspx?familyid=E15438AC-60BE-41BD-AA14-7F1E0F19CA0D&displaylang=en ISO Image]. The download of this version requires Windows Genuine Advantage validation.
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There is also an earlier version of the SDK (Windows Server 2003 SP1 Platform SDK) available, which does not require the validation, and is still perfectly adequate for our purpose: [http://www.microsoft.com/downloads/details.aspx?FamilyId=A55B6B43-E24F-4EA3-A93E-40C0EC4F68E5&displaylang=en Web Installer], [http://www.microsoft.com/downloads/details.aspx?familyid=EBA0128F-A770-45F1-86F3-7AB010B398A3&displaylang=en Full Download], and [http://www.microsoft.com/downloads/details.aspx?familyid=D8EECD75-1FC4-49E5-BC66-9DA2B03D9B92&displaylang=en ISO Image].
  
 
Run the installer and uncheck everything but what is shown below.
 
Run the installer and uncheck everything but what is shown below.
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== Setting up a project ==
 
== Setting up a project ==
  
VC++ 2003 files are not perfectly compatible with VC++ 2005, and the non-free version is not perfectly compatible with the free version. You can either use [[Vessel template wizard]], [[MFD Wizard]] or manually change existing project to make it to get to compile. Fortunately, those changes are small, and the same for all projects.
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VC++ 2003 files are not perfectly compatible with VC++ 2005, and the non-free version is not perfectly compatible with the free version. There are several changes that you need to make to the project to get it to compile. Fortunately, they are small, and the same for all projects.
  
 
We will modify the ShuttlePB project to work with the VC++2005. Start VC++, and open the project file <tt>OrbiterSDK\samples\ShuttlePB\ShuttlePB.dsw</tt>.
 
We will modify the ShuttlePB project to work with the VC++2005. Start VC++, and open the project file <tt>OrbiterSDK\samples\ShuttlePB\ShuttlePB.dsw</tt>.
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[[Image:SDKInstall5.png]]
 
[[Image:SDKInstall5.png]]
  
<!-- === C++ language change ===
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=== C++ language change ===
  
 
There are a few important changes between code for Visual C++ 2005 and earlier versions. Fortunately, only small modifications to the code are required to compensate for them.  
 
There are a few important changes between code for Visual C++ 2005 and earlier versions. Fortunately, only small modifications to the code are required to compensate for them.  
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Note that to allow backwards compatibility it's best to always define a for() loop variable outside the loop in this manner, even when no code tries to access the variable outside the loop. Otherwise, if, for example, you include two for() loops in the same function which both define <tt>int i</tt> as their loop variable, it will compile in VC++2005 but fail to compile in older versions.
 
Note that to allow backwards compatibility it's best to always define a for() loop variable outside the loop in this manner, even when no code tries to access the variable outside the loop. Otherwise, if, for example, you include two for() loops in the same function which both define <tt>int i</tt> as their loop variable, it will compile in VC++2005 but fail to compile in older versions.
  
There is an option in the project compiler settings window which changes this particular standard, but the code change makes the code clearer and more readable, and, more importantly, it's now correct C++ code according to the C++ standard. -->
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There is an option in the project compiler settings window which changes this particular standard, but the code change makes the code clearer and more readable, and, more importantly, it's now correct C++ code according to the C++ standard.
  
 
=== Adding and Removing libraries ===
 
=== Adding and Removing libraries ===
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== Compiling and adding resource files ==
 
== Compiling and adding resource files ==
  
'''Not required for the ShuttlePB example, ONLY REQUIRED FOR VC++ 2003 toolkit and earlier. VC++ 2005 and VC++ 2008 express edition compilers can compile resources without problems'''
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(Not required for the ShuttlePB example, ONLY REQUIRED FOR VC++ 2003 toolkit <, VC++ 2005 and VC++ 2008 express edition compilers can compile resources without problems)
  
 
VC++ 2003 toolkit doesn't support the compilation of resource files (.res) from source files (such as bitmaps .bmp). However, there is a command line resource compiler (rc.exe) which is installed when you install VC++ Express. The default location for this program is C:\Program Files\Microsoft Visual Studio 8\VC\Bin\rc.exe.
 
VC++ 2003 toolkit doesn't support the compilation of resource files (.res) from source files (such as bitmaps .bmp). However, there is a command line resource compiler (rc.exe) which is installed when you install VC++ Express. The default location for this program is C:\Program Files\Microsoft Visual Studio 8\VC\Bin\rc.exe.
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Microsoft Visual Studio includes a debugger that will enable you to debug your addon quickly and easily without resorting to oapiDebugString all the time.
 
Microsoft Visual Studio includes a debugger that will enable you to debug your addon quickly and easily without resorting to oapiDebugString all the time.
  
* Set your active configuration to "Debug" in the Standard Toolbar or Build --> Configuration Manager. [[Image:VisualStudioDebugConfiguration.png]]
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* Set your active configuration to "Debug" in the Standard Toolbar. [[Image:VisualStudioDebugConfiguration.png]]
 
* In your project Properties, set the following options:
 
* In your project Properties, set the following options:
 
** Configuration Properties --> Linker --> General --> Output File - this should be set to your DLL name and put in your orbiter path where orbtier will load it from. Eg, C:\orbiter\modules\plugin\addon.dll
 
** Configuration Properties --> Linker --> General --> Output File - this should be set to your DLL name and put in your orbiter path where orbtier will load it from. Eg, C:\orbiter\modules\plugin\addon.dll
 
** Debugging --> Command - this should be set to your orbiter.exe. Eg, C:\orbiter\orbiter.exe
 
** Debugging --> Command - this should be set to your orbiter.exe. Eg, C:\orbiter\orbiter.exe
 
** Debugging --> Working Directory - this should be set to the directory that orbiter is in. Eg, C:\orbiter
 
** Debugging --> Working Directory - this should be set to the directory that orbiter is in. Eg, C:\orbiter
** C/C++ --> General --> Debug Information Format - set to anything except "Disabled"
 
  
 
Make sure when debugging that you have orbiter running windowed or on another screen to Visual Studio, otherwise you won't be able to see the debugger.
 
Make sure when debugging that you have orbiter running windowed or on another screen to Visual Studio, otherwise you won't be able to see the debugger.
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== Reloading the project ==
 
== Reloading the project ==
 
Once the project has been saved VC++2005 will have created a number of new files in the original directory. To reopen the project at a later date you should open the .sln file, as opposed to the original .dsw file. If you open the project from the .sln file all of the changes you made in the previous section will be intact as opposed to going through the process of conversion again.
 
Once the project has been saved VC++2005 will have created a number of new files in the original directory. To reopen the project at a later date you should open the .sln file, as opposed to the original .dsw file. If you open the project from the .sln file all of the changes you made in the previous section will be intact as opposed to going through the process of conversion again.
 
<!-- == Visual C++ 2010 Express ==
 
 
The instructions in this [http://www.youtube.com/watch?v=VBRLkN__YIo video], mentioned above, were tested and verified also with Visual C++ Express 2010, and everything works fine. One note, VC++2010 hides the build button per default, so one needs to activate expert mode (read [http://www.daniweb.com/software-development/cpp/threads/290416/1249773#post1249773 here]). -->
 
  
 
== Errors and solutions ==
 
== Errors and solutions ==
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'''Error:''' fatal error RC1015: cannot open include file 'afxres.h'.
 
'''Error:''' fatal error RC1015: cannot open include file 'afxres.h'.
  
'''Cause:''' The Platform SDK is not installed (see 'Get the Windows SDK' section) or the Visual Studio default paths have not been configured to include the Platform SDK directories.
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'''Solution:''' add the 'include\mfc\' folder of the Platform SDK (default <tt>C:\Program Files\Microsoft Platform SDK\include\mfc</tt>) to "Configuration Properties/Resources/Additional Include Directories"
 
 
'''Solution:''' Add the Platform SDK '\include\mfc\' folder (default <tt>C:\Program Files\Microsoft Platform SDK\include\mfc</tt>) to the Visual Studio default paths. For Visual Studio 2010, open the Property Pages dialog and go to Configuration Properties->VC++ Directories->Include Directories. For older versions of Visual Studio, open the Options dialog and edit Projects and Solutions->VC++ Directories->Include files.
 
 
 
'''Alternate Solution:''' add the 'include\mfc\' folder of the Platform SDK (default <tt>C:\Program Files\Microsoft Platform SDK\include\mfc</tt>) to "Configuration Properties/Resources/Additional Include Directories". This solution will not work for other users who have installed the Platform SDK in a different location.
 
  
 
=== error LNK2019: unresolved external symbol ... ===
 
=== error LNK2019: unresolved external symbol ... ===
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{{HasPrecis}}
 
{{HasPrecis}}
  
== References ==
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[[Category:Tutorials]][[Category:Addon tutorials]]
<references/>
 
 
 
== External Links ==
 
*[http://www.youtube.com/watch?v=VBRLkN__YIo Comprehensive video tutorial on setting up a development environment]
 
 
 
[[Category: Articles]]
 
[[Category:Tutorials]][[Category:Add-on tutorials]]
 

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