Editing Free Compiler Setup Under Linux
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− | This article explains how to setup a free compiler | + | This article explains how to setup a free compiler under Linux, under assumption, that Orbiter itself can be ran under Linux with Wine for testing your modules. Latest possible setup that is capable of doing it is [http://www.winehq.org Wine 1.6.2] and [http://www.orbiter-forum.com/download.php ORBITER 2010-P1], using the built-in DX7 graphical client and [http://orbiter-forum.com/showthread.php?t=18431 DX9 client]. The steps presented here have been tested on Debian-stable ("jessie"), with Nouveau graphics drivers. |
− | The concept is based on downloading and running MS VC | + | The concept is based on downloading and running MS VC executables, wrapped by [http://www.winehq.org Wine], and fed back to a native multiplatform IDE - [http://www.codeblocks.org/ Code::Blocks]. Thanks to [http://wiki.winehq.org/winetricks/ winetricks], it's of course easy to download the VC executables, along with its IDE, and run the whole IDE through Wine, but such a setup is unstable. |
== Preparing Code::Blocks == | == Preparing Code::Blocks == | ||
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First, checkout and try to build C::B from source, to see if it the build succeeds. Alternatively, while the IDE builds, you may start hacking the source already. | First, checkout and try to build C::B from source, to see if it the build succeeds. Alternatively, while the IDE builds, you may start hacking the source already. | ||
<pre> | <pre> | ||
− | |||
sudo aptitude install subversion wine winetricks build-essential \ | sudo aptitude install subversion wine winetricks build-essential \ | ||
libtool automake libhunspell-dev libgamin-dev libwxgtk3.0-dev | libtool automake libhunspell-dev libgamin-dev libwxgtk3.0-dev | ||
− | |||
− | |||
mkdir -p ~/devel/codeblocks | mkdir -p ~/devel/codeblocks | ||
mkdir -p ~/devel/bin | mkdir -p ~/devel/bin | ||
cd ~/devel/codeblocks | cd ~/devel/codeblocks | ||
− | # Checking out version | + | # Checking out version which is the latest working version. |
svn checkout svn://svn.code.sf.net/p/codeblocks/code/tags/16.01 | svn checkout svn://svn.code.sf.net/p/codeblocks/code/tags/16.01 | ||
</pre> | </pre> | ||
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And perform the actual patching: | And perform the actual patching: | ||
<pre> | <pre> | ||
− | + | patch < ~/devel/codeblocks/16.01/src/plugins/compilergcc/compilergcc-new.cpp | |
− | |||
</pre> | </pre> | ||
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</pre> | </pre> | ||
− | == Preparing MS VC2005 Express | + | == Preparing MS VC2005 Express == |
− | + | === IDE === | |
+ | Download the IDE and executables | ||
<pre> | <pre> | ||
− | + | winetricks vc2005express | |
+ | </pre> | ||
+ | Select installation of only the first option (the IDE) | ||
+ | === Platform SDK === | ||
+ | This info comes from [http://appdb.winehq.org/objectManager.php?sClass=version&iId=9569 WineDB] | ||
+ | <pre> | ||
prefixName=vc2005express | prefixName=vc2005express | ||
− | prefixDir=$HOME/.local/share/wineprefixes | + | prefixDir=$HOME/.local/share/wineprefixes/ |
− | |||
− | + | for ((i=1; i<=10; i++)) ; do wget http://download.microsoft.com/download/platformsdk/sdk/update/WIN98MeXP/EN-US/2600.2180/FULL/PSDK-FULL.$i.cab ; done | |
− | + | wget http://download.microsoft.com/download/platformsdk/sdk/update/WIN98MeXP/EN-US/2600.2180/FULL/PSDK-FULL.bat | |
+ | wget http://download.microsoft.com/download/platformsdk/sdk/update/WIN98MeXP/EN-US/2600.2180/FULL/Extract.exe | ||
+ | WINEPREFIX=$prefixDir/$prefixName wine start.exe PSDK-FULL.bat "C:\psdktemp" | ||
+ | </pre> | ||
+ | Wait until the previous command finishes before executing the next one: | ||
+ | <pre> | ||
+ | WINEPREFIX=$prefixDir/$prefixName wine "C:\psdktemp\Setup.Exe" | ||
+ | </pre> | ||
+ | Install only the "Configuration Options" and "Microsoft Windows Core SDK". Be sure to check if the PSDK got installed under $HOME/.local/share/wineprefixes/vc2005express/Program Files. If not, (could be $HOME/.local/share/wineprefixes/vc2005express/INSTALLLOCATION), move it straight to $HOME/.local/share/wineprefixes/vc2005express/psdk | ||
− | + | === Symbolic links for ease === | |
− | + | <pre> | |
+ | cd $prefixDir/$prefixName/drive_c | ||
+ | mkdir vc && cd vc | ||
+ | ln -s ../Program\ Files/Microsoft\ Visual\ Studio\ 8/VC/bin/ | ||
+ | ln -s ../Program\ Files/Microsoft\ Visual\ Studio\ 8/VC/include/ | ||
+ | ln -s ../Program\ Files/Microsoft\ Visual\ Studio\ 8/VC/lib/ | ||
− | # | + | # Ommit this step, if the PSDK was already moved to the psdk dir |
− | cd $ | + | cd $prefixDir/$prefixName/drive_c |
− | ln -s Program\ Files/Microsoft\ | + | mkdir psdk && cd psdk |
− | ln -s .. | + | ln -s ../Program\ Files/Microsoft\ Platform\ SDK\ for\ Windows\ XP\ SP2/Include |
+ | ln -s ../Program\ Files/Microsoft\ Platform\ SDK\ for\ Windows\ XP\ SP2/Lib | ||
− | # Link | + | # Link the installation links to main .wine dir |
− | cd $ | + | cd $HOME/.wine/drive_c |
− | ln -s | + | ln -s $prefixDir/$prefixName/drive_c/vc |
+ | ln -s $prefixDir/$prefixName/drive_c/psdk | ||
</pre> | </pre> | ||
== VC++ Wine wrappers == | == VC++ Wine wrappers == | ||
− | + | For some reason the WINEPREFIX didn't work on my box, therefore I needed to use the global .wine installation. | |
− | |||
− | |||
− | |||
Create the following files: | Create the following files: | ||
<pre> | <pre> | ||
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<pre> | <pre> | ||
#!/bin/bash | #!/bin/bash | ||
− | + | wine $HOME/.wine/drive_c/vc/bin/cl.exe /I"c:/vc/include" /I"c:/psdk/Include" $@ | |
− | |||
− | |||
</pre> | </pre> | ||
<pre> | <pre> | ||
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<pre> | <pre> | ||
#!/bin/bash | #!/bin/bash | ||
− | + | wine $HOME/.wine/drive_c/vc/bin/link.exe /LIBPATH:"c:/vc/lib" /LIBPATH:"c:/psdk/Lib" $@ | |
− | |||
− | |||
</pre> | </pre> | ||
<pre> | <pre> | ||
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<pre> | <pre> | ||
#!/bin/bash | #!/bin/bash | ||
− | + | wine $HOME/.wine/drive_c/vc/bin/rc.exe /I"c:/vc/include" /I"c:/psdk/Include" $@ | |
− | |||
− | |||
</pre> | </pre> | ||
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* Download, open and use [https://sf.net/p/enjomitchsorbit/codeHG Launch MFD] project file (available under launchmfd/LaunchMFD.cbp) as a template | * Download, open and use [https://sf.net/p/enjomitchsorbit/codeHG Launch MFD] project file (available under launchmfd/LaunchMFD.cbp) as a template | ||
* Download and use in your project the header file launchmfd/afxres.h. This is required for VS Express. | * Download and use in your project the header file launchmfd/afxres.h. This is required for VS Express. | ||
− | |||
* Add some sources and hit The Compile Button(TM) ! | * Add some sources and hit The Compile Button(TM) ! | ||
− | + | [[Category:Tutorials]][[Category:Addon tutorials]] | |
− | [[Category:Tutorials]] | ||
− | [[Category: |