Editing Interfacing to Orbiter
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
Ways to get information in and out of Orbiter | Ways to get information in and out of Orbiter | ||
− | |||
* [[Programming game controllers]] - using multiple joysticks and joystick buttons | * [[Programming game controllers]] - using multiple joysticks and joystick buttons | ||
− | ** | + | ** Should mention joyride and joyToKey. |
− | |||
− | |||
− | |||
− | |||
− | |||
* [[Generating key presses]] through switches | * [[Generating key presses]] through switches | ||
− | * | + | ** Hagstrom |
− | * Using AutoHotKey to automatically configure Orbiter and ExtMFD placement | + | ** KeyWiz |
− | * | + | * Communicating directly through an Orbiter Add-on |
− | + | ** OUIPC | |
− | + | * Using AutoHotKey to automatically configure Orbiter and ExtMFD placement - other possibilities? | |
− | + | * I/O interface solutions - here there be software. Needed. | |
− | I/O interface solutions - | + | ** Phidgets |
− | + | ** EPIC | |
− | * | ||
− | * | ||
− | |||
− | |||
− | * | ||
− | * | ||
− | |||
− | |||
− |