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{{Addon| | {{Addon| | ||
− | + | 1=[N/A]| | |
− | + | 2=Artlav | |
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}} | }} | ||
− | + | ==Description== | |
+ | MeshLand is a collision detection module for Orbiter. | ||
− | + | Currently supports only vessel-to-landscape collisions (Visosad engine). | |
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− | + | ==Key Features== | |
+ | Allows to land on terrain meshes, planetary meshes (asteroids) and multi-level structures. | ||
+ | http://www.slonix.ru/maxclub/etc/evaws.jpg | ||
− | + | Jumping over rock - Image by Tschachim | |
− | + | http://www.orbithangar.com/addonpics/ml.jpg | |
− | + | Landed at Vallis Dao rocks | |
− | + | Collision detection is largely independant from the sizes and amounts of landscape details. | |
+ | The performance for engine 1 is unique. | ||
− | + | Generic vessel support allows to use unmodifyed vessels when landing on the landscape (With small limitations). | |
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− | + | For advanced features there is Collision SDK. | |
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− | + | Also, a "3D surface" [[MFD]] is included, which is a scratch of surface MFD with some Visosad contrls. | |
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− | == | + | ==Bugs/limitations== |
− | + | When the vessel is in generic mode (all of them, unless modifyed) landing gears is assumed to be in the same state, that in the beginning of the simulation, no matter what is their current state. | |
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− | + | Bases, that uses SPHEREMAPPED feature is not supported. | |
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− | + | [[Category:Addons]][[Category:Miscellaneous_addons]] | |
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− | [[Category: | ||
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