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{{Addon| | {{Addon| | ||
− | + | 1=[N/A]| | |
− | + | 2=Artlav | |
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}} | }} | ||
− | + | ==Description== | |
+ | MeshLand is an Orbiter plugin, which offers a vessel-terrain and vessel-vessel collision detection for Orbiter. MeshLand interfaces with Visosad, which is a rigid body physics simulator library. | ||
− | == | + | ==Key Features== |
− | + | Calculates collisions between vessels, based on real physics (beta only). | |
− | + | Allows to land on terrain meshes, planetary meshes (asteroids) and multi-level structures. | |
− | + | http://www.slonix.ru/maxclub/etc/evaws.jpg | |
− | + | Jumping over rock - Image by Tschachim | |
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− | + | http://www.slonix.ru/maxclub/etc/lrvfm.jpg | |
− | + | Driving over Fra Mauro - Image by Redburne | |
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− | + | http://www.orbithangar.com/addonpics/ml.jpg | |
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− | + | Landed at Vallis Dao rocks | |
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− | + | ---- | |
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− | + | Collision detection is largely independant from the sizes and amounts of landscape details. | |
− | + | The performance for engines 1 and 2 is unique. | |
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− | + | Generic vessel support allows to use unmodifyed vessels when landing on the landscape (With small limitations). | |
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− | + | For advanced features there is Collision SDK. | |
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− | [[ | + | Also, a "3D surface" [[MFD]] is included, which is a scratch of SurfaceMFD with some Visosad controls. |
− | [[Category: | + | |
− | [[Category: | + | ==Bugs/limitations== |
+ | When the vessel is in generic mode (all of them, unless modifyed) landing gears is assumed to be in the same state, that in the beginning of the simulation, no matter what is their current state. | ||
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+ | Bases that uses SPHEREMAPPED feature is not supported. | ||
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+ | ==Links== | ||
+ | Download (OrbitHangar) http://www.orbithangar.com/searchid.php?ID=1396 | ||
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+ | Beta version thread at Orbiter forum (vessel-vessel collisions) http://www.orbitersim.com/Forum/default.aspx?g=posts&t=4163 | ||
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+ | Author main site (development status, etc) http://artlav.land.ru | ||
+ | [[Category:Addons]][[Category:Miscellaneous_addons]] |