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2=Artyom "Artlav" Litvinovich
 
2=Artyom "Artlav" Litvinovich
 
}}
 
}}
[[Image:Ogla-head-090319.jpg|200px|thumb|right|Banner]]
 
[[Image:Ogla-090320-23.jpg|200px|thumb|right|Terrain and atmosphere]]
 
 
[[Image:Ogla-080323-1.jpg|200px|thumb|right|'''OGLAClient''': Over the Lv11 Earth]]
 
[[Image:Ogla-080323-1.jpg|200px|thumb|right|'''OGLAClient''': Over the Lv11 Earth]]
 
[[Image:ogla-080410-1.jpg|200px|thumb|right|Inside Saturn's ring]]
 
[[Image:ogla-080410-1.jpg|200px|thumb|right|Inside Saturn's ring]]
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==Status==
 
==Status==
Periodically developed. Been declared playable by some users and good enough for a sudden [[Orbiter|Orbiter]] release, if you have Nvidia GPU.
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Mostly stalled due to GDI issues, with only minor updates and bringing in default Orbiter renderer features
  
Latest development version is 110130, available at OF.
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'''Currently working on:'''
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* Solution to GDI issues.
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* Real rings rendering
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* Animation support
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* Cleaning up shadows and reflections
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* Memory and LOD fine-tuning
  
==Links==
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'''Currently thinking on:'''
[http://www.orbiter-forum.com/showthread.php?t=7403 Current development thread]
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* Solution to GDI issues.
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* Shaders and their usage limits
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* Getting the rings real-looking
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* Panels and dynamic textures
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* Multilight config framework
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* More natural reflections
  
[[Category: Articles]]
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'''What is done:'''
{{Stub}}
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* Quite a lot
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* Navigable universe
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* Vessel mesh rendering sans animations
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* Planet rendering Lv 0-11
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* Surface base rendering and culling
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* Planetary meshes, mostly complete
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* Basic rings
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* Beyound Orbiter - stars

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