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− | Scenarios | + | Scenarios contain a series of data that may change depending on many things. |
But we are covering the basics to build a scenario. We are going to build a scenario using the standard orbiter install. | But we are covering the basics to build a scenario. We are going to build a scenario using the standard orbiter install. | ||
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END_SHIPS | END_SHIPS | ||
</pre> | </pre> | ||
− | ...and now let's | + | ...and now let's try to understand what we just pasted. |
===DESCRIPTION SECTION=== | ===DESCRIPTION SECTION=== | ||
− | The following text makes scenario to display a description in the Orbiter Launchpad window, before you load a scenario. In this case it will display "Ready to take off" in the launch pad window | + | The following text makes scenario to display a description in the Orbiter Launchpad window, before you load a scenario. In this case it will display "Ready to take off" in the launch pad window. |
<pre> | <pre> | ||
BEGIN_DESC | BEGIN_DESC | ||
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END_DESC | END_DESC | ||
</pre> | </pre> | ||
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===ENVIRONMENT SECTION=== | ===ENVIRONMENT SECTION=== | ||
− | The environment section specifies the | + | The environment section specifies the solar system. It refers to a CFG file (Sol.cfg) that contains data on planets and other space bodies. It also sets the time when the scenario will start. |
− | It's not the standard DD/MM/YYY HH:MM format | + | It's not the standard DD/MM/YYY HH:MM format. It used MJD format. |
How to set a date is something that we might leave for future lessons. Let's see how environment section looks... | How to set a date is something that we might leave for future lessons. Let's see how environment section looks... | ||
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END_ENVIRONMENT | END_ENVIRONMENT | ||
</pre> | </pre> | ||
− | |||
===FOCUS SECTION=== | ===FOCUS SECTION=== | ||
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===CAMERA SECTION=== | ===CAMERA SECTION=== | ||
− | The camera section indicates if you are looking | + | The camera section indicates if you are looking your ship from the inside or the outside. We won't cover the camera parameter variations yet. In this case you start right inside the cockpit. |
<pre> | <pre> | ||
BEGIN_CAMERA | BEGIN_CAMERA | ||
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END_CAMERA | END_CAMERA | ||
</pre> | </pre> | ||
− | |||
===MFD SECTION=== | ===MFD SECTION=== | ||
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PRPLEVEL indicates your level of propellant in the different tanks each ship has. Configuration of this parameter may change from a ship class to another. | PRPLEVEL indicates your level of propellant in the different tanks each ship has. Configuration of this parameter may change from a ship class to another. | ||
− | The rest of the parameters depend on what ship you are piloting. Let's see how the ships section would look. This will add a ship that will be located at a landing pad at | + | The rest of the parameters depend on what ship you are piloting. Let's see how the ships section would look. This will add a ship that will be located at a landing pad at Cape Canaveral. |
<pre> | <pre> | ||
BEGIN_SHIPS | BEGIN_SHIPS | ||
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===ADDING MORE SHIPS TO YOUR SCENARIO=== | ===ADDING MORE SHIPS TO YOUR SCENARIO=== | ||
− | We want to add another | + | We want to add another Delta Glider ship called "GL-02" which should be parked at the end of a runway. Where is the end of the runway? |
− | You need to load your scenario, press F1 for external view and then zoom out and | + | You need to load your scenario, press F1 for external view and then zoom out and rotae your view until you have the camera right at the beginning of the runway. Now press CTRL-F1. |
Do you remember how we got the latitude and longitude for our base in our previous lesson? Let's do the same trick. | Do you remember how we got the latitude and longitude for our base in our previous lesson? Let's do the same trick. | ||
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We can copy and paste the GL-01 properties and then add the latitude and longitude, and change the ship name. But don't forget about the heading... | We can copy and paste the GL-01 properties and then add the latitude and longitude, and change the ship name. But don't forget about the heading... | ||
− | That way, we are going to add this code, which will place your ship at Cape Ca | + | That way, we are going to add this code, which will place your ship at Cape Ca |
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