Editing Shipedit
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− | + | ===Description=== | |
+ | Shipedit allows you to transform a mesh, or get informations about a mesh. Shipedit comes with the SDK distribution of Orbiter. | ||
− | |||
Transformations: | Transformations: | ||
* Translate | * Translate | ||
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Calculations: | Calculations: | ||
− | * | + | * Volume |
− | * | + | * Center of mass |
− | * | + | * Cross sections |
− | * | + | * Inertia tensor |
− | ==Known Issues== | + | ===Known Issues=== |
− | After executing a transformation, the | + | After executing a transformation, the texture entries in the mesh get lost. Open the new saved mesh in notepad, and add the texure names again to solve this. |
− | + | [[Category:Orbiter 3D Model]] [[Category:Glossary]] [[Category:Tools]] | |
− | [[Category:Orbiter 3D | ||
− | |||
− | [[Category:Glossary]] | ||
− | [[Category:Tools]] |