Editing Space Shuttle Deluxe
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− | {{Addon | + | {{Addon|1=[http://www.orbithangar.com/searchid.php?ID=2761 OrbitHangar]|2=Kwan3217, Donamy, Panchi, [[#Help Wanted|You!]]}} |
− | |1=[http://www.orbithangar.com/searchid.php?ID=2761 OrbitHangar] | ||
− | |2=Kwan3217, Donamy, Panchi | ||
− | | | ||
− | }} | ||
[[image:SpaceShuttleDeluxeCover.png|right|300px]] | [[image:SpaceShuttleDeluxeCover.png|right|300px]] | ||
− | Space Shuttle Deluxe is based on the code and model of the stock Atlantis which comes with Orbiter | + | Space Shuttle Deluxe is based on the code and model of the stock Atlantis which comes with Orbiter 060929. Since it is in a state of continuous slow flux, it is better to host its manual here. |
Our aim is to make a model of the Space Shuttle which is as realistic as possible, at the expense of everything, including possibly ease of use. | Our aim is to make a model of the Space Shuttle which is as realistic as possible, at the expense of everything, including possibly ease of use. | ||
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VC 3D panels and textures by Don Gallagher (Donamy). Copyright © 2006-2007 Don Gallagher. | VC 3D panels and textures by Don Gallagher (Donamy). Copyright © 2006-2007 Don Gallagher. | ||
− | + | Our changes are released under the GNU Library GPL. As this is a derivative work of the stock Atlantis, Martin Schweiger and the other original authors retain copyright on the parts we didn’t change. Martin’s original work is used by permission. | |
+ | |||
+ | == Help Wanted == | ||
+ | If you want to add any features to Space Shuttle Deluxe, and you feel you have the skills, let us know! We need | ||
+ | *Test Pilots | ||
+ | *Feature Suggestions | ||
+ | *People willing to code features | ||
+ | |||
+ | Our project is intended to be open to anyone with skills relating to developing addons. Coding, modeling, texturing, documentation, test pilots, whatever. If you wish to participate, send a forum PM to kwan3217 stating how you wish to contribute. | ||
+ | |||
+ | Anyone is welcome to look at our code, see how we did stuff, and incorporate our ideas into their projects. Anyone is welcome to include code from our project into theirs, subject to the terms of the GNU Library GPL. | ||
+ | |||
+ | Discuss changes here on the [[Talk:Space Shuttle Deluxe|Talk Page]], or on the Orbiter Forum (http://orbit.m6.net/forum/) | ||
+ | |||
+ | === Project SVN Server === | ||
+ | |||
+ | NOTE! You don't ''have'' to get the project this way. You can get it off of OrbitHangar, source code and all, updated irregularly once every few weeks. This is mostly intended for people who want to actively help write the program. | ||
+ | |||
+ | This project is hosted on an [http://subversion.tigris.org/ SVN] source control server at '''svn://dejiko.kwansystems.org:3691/trunk/''' . This is not a normal URL that you can point a web browser at. Instead, it is used in an SVN client such as [http://tortoisesvn.tigris.org/ Tortoise SVN]. | ||
+ | |||
+ | Anyone can check out code. The most convenient way to do it is as follows: | ||
+ | |||
+ | *Create a blank directory. This will have a clean install of Orbiter and Deluxe when we are done | ||
+ | *Enter that directory and check out the project into it. Using Tortoise SVN, right click on the directory window and select 'SVN Checkout'. Then enter the URL above. With command-line SVN, use the command | ||
+ | |||
+ | svn checkout svn://dejiko.kwansystems.org:3691/trunk/ | ||
+ | |||
+ | *Unpack the normal Orbiter base and SDK zips into this folder, overwriting as necessary | ||
+ | *Now here's the important step: Use the revert command to get back all the new files from Deluxe which were overwritten. Using Tortoise SVN, right click on the directory window, and select Tortoise SVN/Revert.... With command-line SVN, use the command | ||
+ | |||
+ | svn revert | ||
== User Manual == | == User Manual == | ||
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The cargo bay reference frame is as follows: The origin is at the center of the shoulder pitch joint. | The cargo bay reference frame is as follows: The origin is at the center of the shoulder pitch joint. | ||
− | *The X axis extends down the cargo bay sill, from nose to tail. As you are looking out one of the aft flight deck windows, | + | *The X axis extends down the cargo bay sill, from nose to tail. As you are looking out one of the aft flight deck windows, X is directly away from you and –X is directly towards you. |
− | *The Y axis extends across the cargo bay, from arm joint towards the KU antenna. Again, looking out the rear windows, | + | *The Y axis extends across the cargo bay, from arm joint towards the KU antenna. Again, looking out the rear windows, Y is to the left and –Y is to the right. |
− | *The Z axis is perpendicular to X and Y, and completes a right-handed system. | + | *The Z axis is perpendicular to X and Y, and completes a right-handed system. Z is “up” and –Z is “down”, again from the point of view of the aft flight deck. |
Simply push and hold one of the buttons, and the arm end effector (actually the center of the wrist pitch joint) will move in the indicated direction. All the joints will move at the appropriate speed to move the end effector at 0.1m/s. If a translation command would move the wrist to a point the arm can’t reach, the arm will ignore the translation command and stop moving. | Simply push and hold one of the buttons, and the arm end effector (actually the center of the wrist pitch joint) will move in the indicated direction. All the joints will move at the appropriate speed to move the end effector at 0.1m/s. If a translation command would move the wrist to a point the arm can’t reach, the arm will ignore the translation command and stop moving. | ||
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*Disable Flight Control System (FCS) operation on orbit. Once APU's are shut down, Flight Control Surfaces do not move on orbit. FCS is phased back in during various times in rentry. | *Disable Flight Control System (FCS) operation on orbit. Once APU's are shut down, Flight Control Surfaces do not move on orbit. FCS is phased back in during various times in rentry. | ||
*Correct Reaction Control System (RCS) operation. Only one engine per cluster/direction will fire at a time to preserve redundancy. Currently three or two per cluster fire. | *Correct Reaction Control System (RCS) operation. Only one engine per cluster/direction will fire at a time to preserve redundancy. Currently three or two per cluster fire. | ||
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{{HasPrecis}} | {{HasPrecis}} | ||
− | [[Category: | + | [[Category:Add-ons]] |
− | [[Category: | + | [[Category:Vessel add-ons]] |
− | |||
[[category:Realistic add-ons]] | [[category:Realistic add-ons]] | ||
+ | [[Category:Help wanted]] |