Editing Talk:Main Page/Old
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | Ultimately, we're going to have to come up with a set of procedures, processes, and guidelines for use if this isn't going to devolve into mass chaos. As I doubt the community that arises around this wiki will be nowhere near the size of the one that grew around Wikipedia, it won't need nearly the complexity, but we will need something. [[User:Kmweber|Kmweber]] 2 August 2005 02:45 (MSD) | |
− | |||
+ | ==Where to place vessel development tutorials?== | ||
− | + | I could write a lot of tutorials about the funky stuff, like autopilots or animations codes, but my problem is, what is the best location for it. SDK documentation does not look right for me, tools is also wrong. Maybe we could create a section like "DLL tutorials" with a subsection "design pattern for vessels"? | |
− | + | Also i currently have a small little capsule project on my workbench, which is quite nice for explaining some basic things of how to use anim8or for orbiter. --[[User:Urwumpe|Urwumpe]] 3 August 2005 14:44 (MSD) | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |