Difference between revisions of "Converting to msh"

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==Introduction==
 
==Introduction==
 
The Mesh format *.msh is Orbiters 3D Model Format. It supports vertex normals, materials and textures.
 
The Mesh format *.msh is Orbiters 3D Model Format. It supports vertex normals, materials and textures.
The 3DModel.pdf, availabe in the Orbiter SDK ([[http://www.medphys.ucl.ac.uk/~martins/orbit/download.html download)]] describes the mesh format in detail.
+
The 3DModel.pdf, availabe in the Orbiter SDK ([[http://www.medphys.ucl.ac.uk/~martins/orbit/download.html download]]) describes the mesh format in detail.
  
 
==1. Converting to 3ds==
 
==1. Converting to 3ds==

Revision as of 21:49, 3 August 2005

WIP

Introduction

The Mesh format *.msh is Orbiters 3D Model Format. It supports vertex normals, materials and textures. The 3DModel.pdf, availabe in the Orbiter SDK ([download]) describes the mesh format in detail.

1. Converting to 3ds

(Anim8or)

2. Converting to msh

(3ds2msh (mesh_Maker)

Shading