Difference between revisions of "OrbiterWiki:Sandbox"
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V0('''''variable?''''')- How fast the particles are put out by the source | V0('''''variable?''''')- How fast the particles are put out by the source | ||
SRCSPREAD- How much the particles spread out. 0 for engine smoke and 0.5 for regular smoke. | SRCSPREAD- How much the particles spread out. 0 for engine smoke and 0.5 for regular smoke. | ||
− | LIFETIME- How long a particle (in seconds) stays before it disappears. | + | LIFETIME- How long a particle (''in seconds'') stays before it disappears. |
GROWTHRATE- The rate in which the particle grows. | GROWTHRATE- The rate in which the particle grows. | ||
ATMSLOWDOWN- How much a particle is slowed by the atmosphere. | ATMSLOWDOWN- How much a particle is slowed by the atmosphere. | ||
LTYPE- Specifies if particles are ''emissive'' or ''diffuse''. An ''emissive''(glowing, for engine smoke) particle has no shading while ''diffuse''(recommended for realistic smoke plumes) particles have shading applied. | LTYPE- Specifies if particles are ''emissive'' or ''diffuse''. An ''emissive''(glowing, for engine smoke) particle has no shading while ''diffuse''(recommended for realistic smoke plumes) particles have shading applied. | ||
+ | ''Italic text''''Italic text'' |
Revision as of 21:44, 31 December 2005
Orbiter 2006 is looming!
Request for this to be added at the sdk section
What all those particle terms mean-
SRCSIZE-size of the particle. 2 is good for thrust particles from the main engine while 5 is for smoke. SRCRATE-How many particles are generated from the source (the engine) V0(variable?)- How fast the particles are put out by the source SRCSPREAD- How much the particles spread out. 0 for engine smoke and 0.5 for regular smoke. LIFETIME- How long a particle (in seconds) stays before it disappears. GROWTHRATE- The rate in which the particle grows. ATMSLOWDOWN- How much a particle is slowed by the atmosphere. LTYPE- Specifies if particles are emissive or diffuse. An emissive(glowing, for engine smoke) particle has no shading while diffuse(recommended for realistic smoke plumes) particles have shading applied. Italic text'Italic text