Difference between revisions of "DarkEnergy Spaceplane"
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− | + | {{Addon | |
+ | |1=[https://www.orbiter-forum.com/resources/darkenergy-spaceplane.5462/ DarkEnergy Spaceplane] at Orbiter-forum/resources | ||
+ | |2=Max-Q | ||
+ | |3=3.0b | ||
+ | |4=Orbiter 2016 | ||
+ | }} | ||
− | + | '''DarkEnergy Spaceplane''' is a spacecraft add-on designed and built by Max-Q, version 3.0b was released 11 August 2022. | |
− | *[ | + | |
− | * | + | Details from the download page include: |
− | * | + | |
− | *[ | + | ==Dependencies== |
− | *[ | + | ====Add-ons required==== |
− | *[ | + | NOTE: In the forum thread Max-Q recommends that the required dependencies should be installed before installing DarkEnergy |
− | *[ | + | *[[D3D9Client Project|D3D9Client]] |
− | *[ | + | *Ion-4 Launch Vehicle |
− | *[ | + | *Ion-6 Launch Vehicle |
− | *[ | + | *Better ISS |
− | *[ | + | *OrbiterSound |
− | *[ | + | *LC39A SpaceX |
− | *[ | + | |
− | *[ | + | ====Add-ons recommended==== |
− | *[ | + | *BurnTimeCalcMFD |
− | *[ | + | *BaseSyncMFD |
− | *[ | + | *Vessel Load MFD |
− | *[ | + | *IMFD or LTMFD |
− | *[ | + | |
− | *[ | + | ==Features== |
− | *[ | + | *Virtual cockpit with 6 MFDs, every visible control has a function and works |
− | *[ | + | *Realistically modeled systems |
− | *[ | + | *Complete flight manual (>100 pages), located at Doc/DarkEnergy/DarkEnergyMFD/DarkEnergyMFD.pdf |
− | *[ | + | *Launch escape capability at all times during flight |
− | *[ | + | *Event and mission timers |
− | * | + | *Flight manual accessible in-flight in the pilot's or copilot's armrest |
− | * | + | *G's are limited during second stage burn |
− | * | + | *Master Caution and Warning system |
− | * | + | *Includes in-flight failures |
− | * | + | *Glowing heat shield during reentry |
− | * | + | *Spacecraft include manned, cargo, and deep space versions |
− | * | + | *Expansion includes a solar panel that moves in accordance with solar flux, sun angle, etc., and high gain antenna |
− | * | + | |
− | * | + | ==Keyboard commands== |
− | * | + | *[[File:KeyK.gif]] = Open or close the Tunnel hatch |
− | * | + | *[[File:KeyCTRL.gif]] + [[File:KeyK.gif]] = Open or close the Docking hatch |
− | *[https://www.orbiter-forum.com/resources/ | + | *[[File:KeyShift.gif]] + [[File:KeyK.gif]] = Open or close the Crew access hatch |
− | *[https://www.orbiter-forum.com/ | + | *[[File:KeyCTRL.gif]] + [[File:KeyA.gif]] = Dump tunnel air pressure to outside |
− | + | *[[File:KeyShift.gif]] + [[File:KeyA.gif]] = Repressurize tunnel | |
− | + | *[[File:KeyC.gif]] = Set flight crew wearing pressure suits | |
− | + | *[[File:KeyN.gif]] = Set number of crew on board | |
− | + | *[[File:KeyL.gif]] = Set target orbit | |
+ | |||
+ | ==Documented keyboard commands available in DarkEnergy Expansion== | ||
+ | *[[File:KeyK.gif]] = Open or close Tunnel hatch | ||
+ | *[[File:KeyCTRL.gif]] + [[File:KeyK.gif]] = Open or close Docking hatch | ||
+ | *[[File:KeyShift.gif]] + [[File:KeyK.gif]] = Open or close Crew access hatch | ||
+ | *[[File:KeyCTRL.gif]] + [[File:KeyA.gif]] = Dump tunnel air pressure to outside | ||
+ | *[[File:KeyShift.gif]] + [[File:KeyA.gif]] = Repressurize tunnel | ||
+ | *[[File:KeyC.gif]] = Set flight crew wearing pressure suits | ||
+ | *[[File:KeyP.gif]] = Partition walls stowed or deployed (only if the crew is not wearing pressure suits | ||
+ | *[[File:KeyShift.gif]] + [[File:KeyP.gif]] = Install or remove lower panel cover | ||
+ | *[[File:KeyN.gif]] = Set number of crew on board | ||
+ | *[[File:KeyL.gif]] = Set target orbit | ||
+ | |||
+ | ==Documented keyboard commands available in DarkEnergy Cargo== | ||
+ | *[[File:KeyC.gif]] = Set Cargo mass | ||
+ | *[[File:KeyCTRL.gif]] + [[File:KeyK.gif]] = Open or close the Docking hatch | ||
+ | *[[File:KeyShift.gif]] + [[File:KeyK.gif]] = Open or close Crew access hatch | ||
+ | *[[File:KeyL.gif]] = Set target orbit | ||
+ | |||
+ | DarkEnergy spacecraft comes equipped with a reentry autopilot, created by BrianJ | ||
+ | |||
+ | '''Max-Q adds the following credits for others who helped in designing this add-on:''' | ||
+ | |||
+ | *Code to calculate touchdown point stiffness & damping shared on OF by fred18 | ||
+ | *The main wing callbacks are modified from the Deltaglider | ||
+ | *The parafoil callbacks are from the Falcon9 addon by BrianJ | ||
+ | *Code to draw text on the MFD buttons is from the DM2 Crew Dragon addon by BrianJ | ||
+ | *The code to run the G-meter is from the dragon2 addon by BrianJ | ||
+ | *I found code to get the current system time on StackOverflow | ||
+ | *The code to compress the nosewheel strut was adapted from some code shared by Dansteph | ||
+ | *Code to move the docking ring is adapted from the DM2 Crew Dragon addon by BrianJ | ||
+ | *The code to open the flight manual in-sim is from StackOverflow & OF | ||
+ | *The code to calculate the heatshield glow & VC shake level for reentry level is from Orbiter core source code. | ||
+ | *VC Viewpoint shake code is from NASSP | ||
+ | *Custom cameras stuff in the cargo VC is based on GenericCamera from D3D9. | ||
+ | *The meshes for the crew wearing pressure suits are from the Deltaglider. (CDR.msh, PLT.msh, MS1.msh, MS2.msh) | ||
+ | *I found the carbon fiber texture on the internet (carbon_fiber.dds) from here: “https://blog.spoongraphics.co.uk/freebies/5-genuine-carbon-fiber-textures-for-photoshop” | ||
+ | *The texture DarkEnergy_1.dds has components from two addons; SSU & SpaceX SuperHeavy by BrianJ | ||
+ | *The texture DarkEnergy_2.dds also has components from two addons; Skylab B by 4throck & SpaceX SuperHeavy by BrianJ | ||
+ | *Exhaust.dds is slightly adapted from NASSP | ||
+ | *Four textures, MPS_Bell.dds, MPS_Bell_in.dds, SM_Base.dds, and SM_Enginemount.dds are adapted from the Jarvis HLV addon by FOI | ||
+ | *MPS_Cover is from the Jarvis HLV addon by FOI | ||
+ | *SM_Solar.dds is from Starlab in the Antares 3.0 addon by FOI | ||
+ | *Three textures, SM_Connections.dds, SM_RCS_Nozzle.dds, and SM_RCS_Quad.dds are adapted from NASSP | ||
+ | *SM_Hull.dds has components from NASSP | ||
+ | *The textures CDR.dds, PLT.dds, MS1.dds, and MS2.dds are from the Deltaglider | ||
+ | *The text on the instrument panel is from NASSP | ||
+ | *Wheel.dds is from SSU | ||
+ | *The copilot voice sound was generated with a text-to-speech program and edited in Audacity. | ||
+ | *All other sounds licensed CC0 from Freesound.net and edited in Audacity | ||
+ | |||
+ | Software License: GPLv2 | ||
+ | Supported Orbiter version: 2016 | ||
+ | |||
+ | ==External links== | ||
+ | *[https://www.orbiter-forum.com/resources/darkenergy-spaceplane.5462/ DarkEnergy Spaceplane] download page. | ||
+ | *[https://www.orbiter-forum.com/threads/darkenergy-spaceplane.40630/ DarkEnergy Spaceplane 3.0b] Orbiter-forum discussion thread. | ||
+ | |||
+ | |||
+ | [[Category:Articles]] | ||
+ | [[Category:Add-ons]] | ||
+ | [[Category:Spacecraft add-ons]] | ||
+ | [[Category:Add-ons by Max-Q]] |
Latest revision as of 12:22, 8 November 2022
Project home: DarkEnergy Spaceplane at Orbiter-forum/resources |
DarkEnergy Spaceplane is a spacecraft add-on designed and built by Max-Q, version 3.0b was released 11 August 2022.
Details from the download page include:
Dependencies[edit]
Add-ons required[edit]
NOTE: In the forum thread Max-Q recommends that the required dependencies should be installed before installing DarkEnergy
- D3D9Client
- Ion-4 Launch Vehicle
- Ion-6 Launch Vehicle
- Better ISS
- OrbiterSound
- LC39A SpaceX
Add-ons recommended[edit]
- BurnTimeCalcMFD
- BaseSyncMFD
- Vessel Load MFD
- IMFD or LTMFD
Features[edit]
- Virtual cockpit with 6 MFDs, every visible control has a function and works
- Realistically modeled systems
- Complete flight manual (>100 pages), located at Doc/DarkEnergy/DarkEnergyMFD/DarkEnergyMFD.pdf
- Launch escape capability at all times during flight
- Event and mission timers
- Flight manual accessible in-flight in the pilot's or copilot's armrest
- G's are limited during second stage burn
- Master Caution and Warning system
- Includes in-flight failures
- Glowing heat shield during reentry
- Spacecraft include manned, cargo, and deep space versions
- Expansion includes a solar panel that moves in accordance with solar flux, sun angle, etc., and high gain antenna
Keyboard commands[edit]
- = Open or close the Tunnel hatch
- + = Open or close the Docking hatch
- + = Open or close the Crew access hatch
- + = Dump tunnel air pressure to outside
- + = Repressurize tunnel
- = Set flight crew wearing pressure suits
- = Set number of crew on board
- = Set target orbit
Documented keyboard commands available in DarkEnergy Expansion[edit]
- = Open or close Tunnel hatch
- + = Open or close Docking hatch
- + = Open or close Crew access hatch
- + = Dump tunnel air pressure to outside
- + = Repressurize tunnel
- = Set flight crew wearing pressure suits
- = Partition walls stowed or deployed (only if the crew is not wearing pressure suits
- + = Install or remove lower panel cover
- = Set number of crew on board
- = Set target orbit
Documented keyboard commands available in DarkEnergy Cargo[edit]
- = Set Cargo mass
- + = Open or close the Docking hatch
- + = Open or close Crew access hatch
- = Set target orbit
DarkEnergy spacecraft comes equipped with a reentry autopilot, created by BrianJ
Max-Q adds the following credits for others who helped in designing this add-on:
- Code to calculate touchdown point stiffness & damping shared on OF by fred18
- The main wing callbacks are modified from the Deltaglider
- The parafoil callbacks are from the Falcon9 addon by BrianJ
- Code to draw text on the MFD buttons is from the DM2 Crew Dragon addon by BrianJ
- The code to run the G-meter is from the dragon2 addon by BrianJ
- I found code to get the current system time on StackOverflow
- The code to compress the nosewheel strut was adapted from some code shared by Dansteph
- Code to move the docking ring is adapted from the DM2 Crew Dragon addon by BrianJ
- The code to open the flight manual in-sim is from StackOverflow & OF
- The code to calculate the heatshield glow & VC shake level for reentry level is from Orbiter core source code.
- VC Viewpoint shake code is from NASSP
- Custom cameras stuff in the cargo VC is based on GenericCamera from D3D9.
- The meshes for the crew wearing pressure suits are from the Deltaglider. (CDR.msh, PLT.msh, MS1.msh, MS2.msh)
- I found the carbon fiber texture on the internet (carbon_fiber.dds) from here: “https://blog.spoongraphics.co.uk/freebies/5-genuine-carbon-fiber-textures-for-photoshop”
- The texture DarkEnergy_1.dds has components from two addons; SSU & SpaceX SuperHeavy by BrianJ
- The texture DarkEnergy_2.dds also has components from two addons; Skylab B by 4throck & SpaceX SuperHeavy by BrianJ
- Exhaust.dds is slightly adapted from NASSP
- Four textures, MPS_Bell.dds, MPS_Bell_in.dds, SM_Base.dds, and SM_Enginemount.dds are adapted from the Jarvis HLV addon by FOI
- MPS_Cover is from the Jarvis HLV addon by FOI
- SM_Solar.dds is from Starlab in the Antares 3.0 addon by FOI
- Three textures, SM_Connections.dds, SM_RCS_Nozzle.dds, and SM_RCS_Quad.dds are adapted from NASSP
- SM_Hull.dds has components from NASSP
- The textures CDR.dds, PLT.dds, MS1.dds, and MS2.dds are from the Deltaglider
- The text on the instrument panel is from NASSP
- Wheel.dds is from SSU
- The copilot voice sound was generated with a text-to-speech program and edited in Audacity.
- All other sounds licensed CC0 from Freesound.net and edited in Audacity
Software License: GPLv2 Supported Orbiter version: 2016
External links[edit]
- DarkEnergy Spaceplane download page.
- DarkEnergy Spaceplane 3.0b Orbiter-forum discussion thread.