Difference between revisions of "DarkEnergy Spaceplane"
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====Add-ons required==== | ====Add-ons required==== | ||
NOTE: In the forum thread Max-Q recommends that the required dependencies should be installed before installing DarkEnergy | NOTE: In the forum thread Max-Q recommends that the required dependencies should be installed before installing DarkEnergy | ||
− | * | + | *[[D3D9Client Project|D3D9Client]] |
*Ion-4 Launch Vehicle | *Ion-4 Launch Vehicle | ||
*Ion-6 Launch Vehicle | *Ion-6 Launch Vehicle |
Latest revision as of 12:22, 8 November 2022
Project home: DarkEnergy Spaceplane at Orbiter-forum/resources |
DarkEnergy Spaceplane is a spacecraft add-on designed and built by Max-Q, version 3.0b was released 11 August 2022.
Details from the download page include:
Dependencies[edit]
Add-ons required[edit]
NOTE: In the forum thread Max-Q recommends that the required dependencies should be installed before installing DarkEnergy
- D3D9Client
- Ion-4 Launch Vehicle
- Ion-6 Launch Vehicle
- Better ISS
- OrbiterSound
- LC39A SpaceX
Add-ons recommended[edit]
- BurnTimeCalcMFD
- BaseSyncMFD
- Vessel Load MFD
- IMFD or LTMFD
Features[edit]
- Virtual cockpit with 6 MFDs, every visible control has a function and works
- Realistically modeled systems
- Complete flight manual (>100 pages), located at Doc/DarkEnergy/DarkEnergyMFD/DarkEnergyMFD.pdf
- Launch escape capability at all times during flight
- Event and mission timers
- Flight manual accessible in-flight in the pilot's or copilot's armrest
- G's are limited during second stage burn
- Master Caution and Warning system
- Includes in-flight failures
- Glowing heat shield during reentry
- Spacecraft include manned, cargo, and deep space versions
- Expansion includes a solar panel that moves in accordance with solar flux, sun angle, etc., and high gain antenna
Keyboard commands[edit]
- = Open or close the Tunnel hatch
- + = Open or close the Docking hatch
- + = Open or close the Crew access hatch
- + = Dump tunnel air pressure to outside
- + = Repressurize tunnel
- = Set flight crew wearing pressure suits
- = Set number of crew on board
- = Set target orbit
Documented keyboard commands available in DarkEnergy Expansion[edit]
- = Open or close Tunnel hatch
- + = Open or close Docking hatch
- + = Open or close Crew access hatch
- + = Dump tunnel air pressure to outside
- + = Repressurize tunnel
- = Set flight crew wearing pressure suits
- = Partition walls stowed or deployed (only if the crew is not wearing pressure suits
- + = Install or remove lower panel cover
- = Set number of crew on board
- = Set target orbit
Documented keyboard commands available in DarkEnergy Cargo[edit]
- = Set Cargo mass
- + = Open or close the Docking hatch
- + = Open or close Crew access hatch
- = Set target orbit
DarkEnergy spacecraft comes equipped with a reentry autopilot, created by BrianJ
Max-Q adds the following credits for others who helped in designing this add-on:
- Code to calculate touchdown point stiffness & damping shared on OF by fred18
- The main wing callbacks are modified from the Deltaglider
- The parafoil callbacks are from the Falcon9 addon by BrianJ
- Code to draw text on the MFD buttons is from the DM2 Crew Dragon addon by BrianJ
- The code to run the G-meter is from the dragon2 addon by BrianJ
- I found code to get the current system time on StackOverflow
- The code to compress the nosewheel strut was adapted from some code shared by Dansteph
- Code to move the docking ring is adapted from the DM2 Crew Dragon addon by BrianJ
- The code to open the flight manual in-sim is from StackOverflow & OF
- The code to calculate the heatshield glow & VC shake level for reentry level is from Orbiter core source code.
- VC Viewpoint shake code is from NASSP
- Custom cameras stuff in the cargo VC is based on GenericCamera from D3D9.
- The meshes for the crew wearing pressure suits are from the Deltaglider. (CDR.msh, PLT.msh, MS1.msh, MS2.msh)
- I found the carbon fiber texture on the internet (carbon_fiber.dds) from here: “https://blog.spoongraphics.co.uk/freebies/5-genuine-carbon-fiber-textures-for-photoshop”
- The texture DarkEnergy_1.dds has components from two addons; SSU & SpaceX SuperHeavy by BrianJ
- The texture DarkEnergy_2.dds also has components from two addons; Skylab B by 4throck & SpaceX SuperHeavy by BrianJ
- Exhaust.dds is slightly adapted from NASSP
- Four textures, MPS_Bell.dds, MPS_Bell_in.dds, SM_Base.dds, and SM_Enginemount.dds are adapted from the Jarvis HLV addon by FOI
- MPS_Cover is from the Jarvis HLV addon by FOI
- SM_Solar.dds is from Starlab in the Antares 3.0 addon by FOI
- Three textures, SM_Connections.dds, SM_RCS_Nozzle.dds, and SM_RCS_Quad.dds are adapted from NASSP
- SM_Hull.dds has components from NASSP
- The textures CDR.dds, PLT.dds, MS1.dds, and MS2.dds are from the Deltaglider
- The text on the instrument panel is from NASSP
- Wheel.dds is from SSU
- The copilot voice sound was generated with a text-to-speech program and edited in Audacity.
- All other sounds licensed CC0 from Freesound.net and edited in Audacity
Software License: GPLv2 Supported Orbiter version: 2016
External links[edit]
- DarkEnergy Spaceplane download page.
- DarkEnergy Spaceplane 3.0b Orbiter-forum discussion thread.