Difference between revisions of "XR-2 Ravenstar"
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| image = Atmospheric flight.jpg | | image = Atmospheric flight.jpg | ||
| caption = XR2 Ascending to Low-Earth Orbit | | caption = XR2 Ascending to Low-Earth Orbit | ||
+ | | passengers = 14 | ||
+ | }} | ||
The '''XR2 Ravenstar''' is a high-performance spacecraft created for [[Orbiter]] by the Altea Aerospace team. The XR2's concept, mesh, and sound effects were the work of Steve "Coolhand" Tyler. Coding work to add multiple subsystems, failure modes are done by Douglas Beachy, as with the other vessels in the XR series. The initial 1.0 release came on October 8, 2008, the most recent being 1.10 on February 20, 2018. | The '''XR2 Ravenstar''' is a high-performance spacecraft created for [[Orbiter]] by the Altea Aerospace team. The XR2's concept, mesh, and sound effects were the work of Steve "Coolhand" Tyler. Coding work to add multiple subsystems, failure modes are done by Douglas Beachy, as with the other vessels in the XR series. The initial 1.0 release came on October 8, 2008, the most recent being 1.10 on February 20, 2018. | ||
==Design Concept== | ==Design Concept== | ||
− | The XR2 was designed as a single stage to orbit, reusable spaceplane able to carry up to 14 passengers to low Earth orbit along with about 10-11 | + | The XR2 was designed as a single stage to orbit, reusable spaceplane able to carry up to 14 passengers to low Earth orbit along with about 10 -11 tons of cargo in its bay. The exact design parameters for the XR2 have always been variable, depending on the preferences set by a user in the configuration file, but with realism settings set to their highest levels, the XR2 proves quite challenging to fly successfully. Scramjet engines are typically used during the bulk of the ascent to orbit, providing most of the velocity needed to reach orbit in the high atmosphere before conventional rocket engines are used to provide the final orbital insertion. |
{{HasPrecis}} | {{HasPrecis}} | ||
+ | [[Category:Articles]] | ||
[[Category:Add-ons]] | [[Category:Add-ons]] | ||
− | |||
[[Category:Vessel add-ons]] | [[Category:Vessel add-ons]] | ||
+ | [[Category:Spacecraft add-ons]] | ||
[[Category:Spaceplanes]] | [[Category:Spaceplanes]] | ||
+ | [[Category:Orbiter 2016 add-ons]] | ||
+ | [[Category:Add-ons by DougBeachy]] |
Latest revision as of 13:10, 8 November 2022
XR-2 Ravenstar | |
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XR2 Ascending to Low-Earth Orbit | |
Description | |
Role | |
Full name | |
Crew | |
Passengers | 14 |
First flight | |
Entered service | |
Manufacturer | |
Dimensions | |
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Wingspan | |
Wing area | |
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Empty | |
Fuel | |
RCS fuel | |
Max. take-off | |
Inertia PMI | |
Performance | |
Max. delta-v | |
Max. accel | |
Stall CL | |
Stall AOA |
The XR2 Ravenstar is a high-performance spacecraft created for Orbiter by the Altea Aerospace team. The XR2's concept, mesh, and sound effects were the work of Steve "Coolhand" Tyler. Coding work to add multiple subsystems, failure modes are done by Douglas Beachy, as with the other vessels in the XR series. The initial 1.0 release came on October 8, 2008, the most recent being 1.10 on February 20, 2018.
Design Concept[edit]
The XR2 was designed as a single stage to orbit, reusable spaceplane able to carry up to 14 passengers to low Earth orbit along with about 10 -11 tons of cargo in its bay. The exact design parameters for the XR2 have always been variable, depending on the preferences set by a user in the configuration file, but with realism settings set to their highest levels, the XR2 proves quite challenging to fly successfully. Scramjet engines are typically used during the bulk of the ascent to orbit, providing most of the velocity needed to reach orbit in the high atmosphere before conventional rocket engines are used to provide the final orbital insertion.
Precis[edit]
This article has a precis and appears in the Random addon or Random article section on the Main Page. The precis can be found at XR-2 Ravenstar/precis and is displayed below.
The XR2 Ravenstar is a high-performance spacecraft created for Orbiter by the Altea Aerospace team. The XR2's concept, mesh, and sound effects were the work of Steve "Coolhand" Tyler. Coding work to add multiple subsystems, failure modes are done by Douglas Beachy, as with the other vessels in the XR series. The initial 1.0 release came on October 8, 2008, the most recent being 1.10 on February 20, 2018. (More...) |