Difference between revisions of "OMP"
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==Status== | ==Status== | ||
− | As of January 2007, development is ongoing but closed to the public. | + | As of January 2007, development is ongoing but closed to the public. At this time no public servers are known. Some [[Virtual space agency|Virtual space agencies]] used OMP for their missions before public development was closed. |
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+ | The current development model consists of one private server - hosted by the author of OMP - and a beta test team using the newest client snapshots. | ||
==Networking issues== | ==Networking issues== |
Revision as of 19:38, 1 February 2007
Project home: OMP homepage |
History
OMP was announced on IRC as project to 'properly' execute a multiplayer environment in Orbiter. Presumably this meant it would take care of more of the conventional space-simulator multiple player caveats and be more of an end-user oriented product than the previous, mostly experimental multiplayer projects IRCMFD and Multiorb.
Using low-level TCP and UDP connections between machines, OMP may be considered a third-generation Orbiter multiplayer system, although it's understood that each machine is still responsible for its own physics.
Status
As of January 2007, development is ongoing but closed to the public. At this time no public servers are known. Some Virtual space agencies used OMP for their missions before public development was closed.
The current development model consists of one private server - hosted by the author of OMP - and a beta test team using the newest client snapshots.
Networking issues
From the 0.3 patch most NAT problems are worked around and OMP now sends 8 kb packets, so, virtually any type of internet connection can use, as well as host OMP.
Installation tutorial
- Download the OMP 0.2 pack from here
- Extract the zip archive in the orbiter directory.
- Download the following files from here
- Orbiter plugin
- Default configuration for the Orbiter plugin
- Dummy scenario file for the automatic startup feature
- Put the orbiter plugin in Orbiter\modules\plugin directory. OVERWRITE THE PREVIOUS FILE!
- Put the Default configuration for the orbiter plugin in Orbiter\modules\plugin directory. OVERWRITE THE PREVIOUS FILE!
- Put the Dummy scenario file for the automatic startup feature in orbiter\scenarios OVERWRITE THE PREVIOUS FILE!
- Disable any firewalls.
- Open the orbiter launchpad, and under the modules tab, activate the OMPClient module.
- When you activate that module, a dialog will pop up. That's the OMP client.
- Click in the server text field. Delete the IP inside it, and put the server IP you are trying to connect.
- Click on standard.
- Under name, put the username you want. Put a password you can remember, and hit connect Orbiter.(Launch Orbiter changes to connect orbiter)
This should get most of the users connected, if they follow the procedures correctly. If you are still having problems connecting, try this alternative method:
- In the OMP client, click on Custom. The custom field should become active. Type your IP address in the custom field. If you don't know your IP address, get it here.
- Make sure ports 1500 and 2500 are forwarded, for both UDP and TCP
- Try reconnecting.
Features
- See other people online
- "Jump" feature, so the users can jump to each other when ever they want
- Dock with other users
- Users can chat with each other
- Orbiter Playback funtion works with OMP
- Everything is in realtime
- Support for different planetary systems
See also
Multiplayer -- an overview of multiplayer addons for Orbiter