Difference between revisions of "Talk:Multi-player"
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== DIS or HLA as a solution ? == | == DIS or HLA as a solution ? == | ||
− | Has anyone taken a look at the DIS (Distributed Interactive Simulation) or HLA (High Level Architecture) IEEE standards that address many of the problems raised here ? These are internationally recognised standards for linking human-in-the-loop simulations together. They are already used very widely in military & other large-scale engineering simulations (e.g. researching future air | + | Has anyone taken a look at the DIS (Distributed Interactive Simulation) or HLA (High Level Architecture) IEEE standards that address many of the problems raised here ? These are internationally recognised standards for linking human-in-the-loop simulations together. They are already used very widely in military & other large-scale engineering simulations (e.g. researching future air traffic management concepts), and have been for many years. Both NASA & the European Space Agency use them in their own simulations. |
http://en.wikipedia.org/wiki/Distributed_interactive_simulation | http://en.wikipedia.org/wiki/Distributed_interactive_simulation | ||
http://en.wikipedia.org/wiki/High_level_architecture | http://en.wikipedia.org/wiki/High_level_architecture |
Latest revision as of 19:28, 7 March 2007
DIS or HLA as a solution ?[edit]
Has anyone taken a look at the DIS (Distributed Interactive Simulation) or HLA (High Level Architecture) IEEE standards that address many of the problems raised here ? These are internationally recognised standards for linking human-in-the-loop simulations together. They are already used very widely in military & other large-scale engineering simulations (e.g. researching future air traffic management concepts), and have been for many years. Both NASA & the European Space Agency use them in their own simulations.
http://en.wikipedia.org/wiki/Distributed_interactive_simulation