Difference between revisions of "Interfacing to Orbiter"

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* [[Generating key presses]] through switches
 
* [[Generating key presses]] through switches
 
** Hagstrom
 
** Hagstrom
** The [http://groovygamegear.com/webstore/index.php?main_page=index&cPath=76_80 KeyWiz] line of controllers are very simple, allowing one-to-one mapping of a '''Momentary Contact''' switch to a keypress. It is basically a replacement for your computer keyboard, although the "Max" version allows you to switch between the KeyWiz and a keyboard via an on-board toggle switch. Its strength is its low price compared to other keyboard encoders.
+
** The [http://groovygamegear.com/webstore/index.php?main_page=index&cPath=76_80 KeyWiz] line of controllers are very simple, allowing one-to-one mapping of a '''Momentary Contact''' switch to a keypress. It is basically a replacement for your computer keyboard, although the "Max" version allows you to switch between the KeyWiz and a keyboard via an on-board toggle switch. Its strength is its low price compared to other keyboard encoders. Its downside is that to do a CTRL-<key> or ALT-<key> combination requires wiring the switch to two inputs (one for each key held down).
 
* Communicating directly through an Orbiter Add-on
 
* Communicating directly through an Orbiter Add-on
 
** OUIPC
 
** OUIPC

Revision as of 11:46, 27 June 2007

Ways to get information in and out of Orbiter

  • Programming game controllers - using multiple joysticks and joystick buttons
    • Should mention joyride and joyToKey.
  • Generating key presses through switches
    • Hagstrom
    • The KeyWiz line of controllers are very simple, allowing one-to-one mapping of a Momentary Contact switch to a keypress. It is basically a replacement for your computer keyboard, although the "Max" version allows you to switch between the KeyWiz and a keyboard via an on-board toggle switch. Its strength is its low price compared to other keyboard encoders. Its downside is that to do a CTRL-<key> or ALT-<key> combination requires wiring the switch to two inputs (one for each key held down).
  • Communicating directly through an Orbiter Add-on
    • OUIPC
  • Using AutoHotKey to automatically configure Orbiter and ExtMFD placement(get example from forum - other possibilities?
  • I/O interface solutions - here there be software. Needed.
    • Phidgets
    • EPIC
    • Flight Deck Solutions InterfaceIT