Difference between revisions of "Interfacing to Orbiter"
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** Should mention joyride and joyToKey. | ** Should mention joyride and joyToKey. | ||
* [[Generating key presses]] through switches | * [[Generating key presses]] through switches | ||
− | ** Hagstrom | + | ** [http://www.hagstromelectronics.com/products/modules.html Hagstrom Electronics] keyboard encoders |
** The [http://groovygamegear.com/webstore/index.php?main_page=index&cPath=76_80 KeyWiz] line of controllers are very simple, allowing one-to-one mapping of a '''Momentary Contact''' switch to a keypress. It is basically a replacement for your computer keyboard, although the "Max" version allows you to switch between the KeyWiz and a keyboard via an on-board toggle switch. Its strength is its low price compared to other keyboard encoders. Its downside is that to do a CTRL-<key> or ALT-<key> combination requires wiring the switch to two inputs (one for each key held down). | ** The [http://groovygamegear.com/webstore/index.php?main_page=index&cPath=76_80 KeyWiz] line of controllers are very simple, allowing one-to-one mapping of a '''Momentary Contact''' switch to a keypress. It is basically a replacement for your computer keyboard, although the "Max" version allows you to switch between the KeyWiz and a keyboard via an on-board toggle switch. Its strength is its low price compared to other keyboard encoders. Its downside is that to do a CTRL-<key> or ALT-<key> combination requires wiring the switch to two inputs (one for each key held down). | ||
* Communicating directly through an Orbiter Add-on | * Communicating directly through an Orbiter Add-on | ||
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* Using AutoHotKey to automatically configure Orbiter and ExtMFD placement(get example from forum - other possibilities? | * Using AutoHotKey to automatically configure Orbiter and ExtMFD placement(get example from forum - other possibilities? | ||
* I/O interface solutions - here there be software. Needed. | * I/O interface solutions - here there be software. Needed. | ||
− | ** Phidgets | + | ** [http://www.phidgets.com/ Phidgets] |
− | ** EPIC | + | ** [http://www.flightlink.com/epic/ EPIC] |
− | ** Flight Deck Solutions InterfaceIT | + | ** Flight Deck Solutions [http://www.flightdecksolutions.com/list_products.php?id=22&PHPSESSID=5074a394f88f42e402a77d9024066c56 InterfaceIT] |
+ | ** Additional [http://www.mikesflightdeck.com/getting_started.htm resource] for interfaces. |
Revision as of 11:56, 27 June 2007
Ways to get information in and out of Orbiter
- Programming game controllers - using multiple joysticks and joystick buttons
- Should mention joyride and joyToKey.
- Generating key presses through switches
- Hagstrom Electronics keyboard encoders
- The KeyWiz line of controllers are very simple, allowing one-to-one mapping of a Momentary Contact switch to a keypress. It is basically a replacement for your computer keyboard, although the "Max" version allows you to switch between the KeyWiz and a keyboard via an on-board toggle switch. Its strength is its low price compared to other keyboard encoders. Its downside is that to do a CTRL-<key> or ALT-<key> combination requires wiring the switch to two inputs (one for each key held down).
- Communicating directly through an Orbiter Add-on
- OUIPC
- Using AutoHotKey to automatically configure Orbiter and ExtMFD placement(get example from forum - other possibilities?
- I/O interface solutions - here there be software. Needed.
- Phidgets
- EPIC
- Flight Deck Solutions InterfaceIT
- Additional resource for interfaces.