Difference between revisions of "Orbiter.World"
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[[Category:Add-ons]] | [[Category:Add-ons]] | ||
[[Category:Multi-player add-ons]] | [[Category:Multi-player add-ons]] |
Latest revision as of 11:16, 15 October 2022
Project home: http://orbiter.world/ |
Orbiter.World was announced in this thread on Orbiter forums.
Status[edit]
In May 2017, with the announcement of the project, a working prototype was released. The source code is publicly available by means of a GitHub repository.
Technology[edit]
Orbiter.World uses a server/client concept with polling mechanisms. Clients use 3 Orbiter plugins:
- mjdcontroller - synchronizes the current simulation to the server time
- ServerPersister - allows to "persist" a simulation object so its state gets send to the server regularly
- ClientPersister - polls the server for object states and displays remote vessels accordingly
The used communications protocol is HTTP, the payload is JSON-encoded. In essence, ReST principles are used for communication.
Online Servers[edit]
See also[edit]
- Multi-player -- an overview of multi-player add-ons for Orbiter
- OMP
- IRCMFD
- Multiorb
- Orbiter MMORPG
- Project Hamac