Difference between revisions of "Multiorb"
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Latest revision as of 11:11, 1 October 2023
Project home: MultiOrb at AIBS |
Following on from Toni Ylisirniö's work, MultiOrb was an attempt to automate the multi-player aspects of IRCMFD.
The same caveats surrounding time acceleration in IRCMFD existed, but an extended supported vessel list, the removal of the requirement to manually update, the support for landed craft and untended communual spacestations whilst retaining backwards compatibility with IRCMFD telemetry moved this into the category of a second-generation multi-player project.
Whilst problems still existed with network lag (a positional update delay of half a second in LEO corresponds to nearly four kilometers of positional error!), MultiOrb combined IRCMFD's relative positioning reports with a parallel global-position report to allow two closely separated vessels to still appear on others' machines.
Current status[edit]
As MultiOrb progressed limitations with the (easily debugable) high-level protocol system employed became apparent. Other solutions were tried to simplify and reduce data transfer, but development came to a logical conclusion in early 2004 as the procedural model was proved incapable improving much further.
See also[edit]
- Multi-player -- an overview of multiplayer addons for Orbiter
- IRCMFD
- OMP
- Project Hamac