Difference between revisions of "Category:Add-on tutorials"
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===Mesh making=== | ===Mesh making=== | ||
* [[Converting to msh]] - Convert your 3d model to Orbiters mesh format | * [[Converting to msh]] - Convert your 3d model to Orbiters mesh format | ||
− | * [[Shading]] - | + | * [[Shading]] - Explains how Orbiter uses shading, Tips |
* [[Shipedit]] | * [[Shipedit]] | ||
+ | * [[SketchUp to Orbiter]] - Explains how to use SketchUp as a meshing tool, how to texture it and how to make it in [[Orbiter]]'s default .msh format | ||
===Surface bases=== | ===Surface bases=== |
Revision as of 10:55, 8 November 2011
Tutorials for developers of Orbiter addons.
Vessel coding
- Vessel code - basic c++ code template for a vessel (WIP)
- Vessel Tutorial 1 - Detailed walkthrough of how to use the ShuttlePB sample ship as a base for any vessel
- Free Compiler Setup - How to set up the VC++ 2005 Express (free) compiler to compile addons
- HUD Tutorial (Flight Director)
- Vessel template wizard - Autoconfigures projects, adds sample code, creates test scenario. Can be especially usefull for beginner developers
Mesh making
- Converting to msh - Convert your 3d model to Orbiters mesh format
- Shading - Explains how Orbiter uses shading, Tips
- Shipedit
- SketchUp to Orbiter - Explains how to use SketchUp as a meshing tool, how to texture it and how to make it in Orbiter's default .msh format
Surface bases
- Creating a simple base - create a basic surface base with a config file
- Surface Tiles
Scenarios
- Scenarios - a scenario file (*.scn) explained
External Links
Pages in category "Add-on tutorials"
The following 12 pages are in this category, out of 12 total.