Difference between revisions of "OrbiterWiki:Random add-on"

From OrbiterWiki
Jump to navigation Jump to search
Line 27: Line 27:
 
|{{:WindowTack/precis}}
 
|{{:WindowTack/precis}}
 
|-
 
|-
|{{:XR-5 Vanguard/precis}}
+
|{{:XR-5 Vanguard}}
 
|-
 
|-
 
|}
 
|}

Revision as of 20:32, 27 October 2012

Random add-ons displayed on the Main Page are selected from the following list. Every addon in the list has an equal chance of appearing on the Main Page. Feel free to add more - just edit this list!

Note that you must be a registered user to edit this list.

List

These are all the add-ons which have a precis and can appear on the Main Page. The add-ons are listed alphabetically.

See main article CVEL.
Building a payload hierarchy with CVEL/GPDS

CVE-lite (abridged Common Vessel Extensions) is a programming library to aid developers of add-on vessels for Orbiter 2003-2006. It extends the native Orbiter VESSEL class with additional functionality for multiple payloads, enhanced mesh handling or scenario-file based multistage support. It implements the Generic Payload Description System (GPDS) scenario syntax to allow the end user to express via simple lines in the scenario file any payload and, if using another CVEL vessel, any additional upper stages. (More...)


Delta Glider III

The DeltaGliderIII was a vessel addon designed for Orbiter by Dansteph. It featured highly realistic and fully functional cockpit instruments, included flight instruments along with controls for the life support system, electrical systems, and fuel systems. The DeltaGliderIII simulated a live crew which could be killed by incorrect cabin pressure, temperature or CO2 level. Unlike most vessels in Orbiter at the time, the DeltaGliderIII was able to simulate damage due to overloads such as extreme G-forces or reentry temperature, damaging or destroying the vessel. Crew onboard a DeltaGliderIII were able to perform Extra-Vehicular Activities, also a first for Orbiter vessels at the time. (More...)


OMB opening screen

OMB was a MFD designed for Orbiter which was capable of a rudimentary simulation of human physiological reactions to external agents common in space travel. It featured a highly realistic and a fully functional input selection, which includes not only a sophisticated human tolerance estimator but also controls the level of effect of each different hazard. OMB assumed a live crew of one who can die if pressures of solitary flight become unacceptable and cause a directional error. Unlike most addons in Orbiter at the time, OMB concentrated on failures in response to human choices limiting a vessel's ability to function. Released in 2003, OMB was one of the very first realism-enhancement addons for Orbiter. (More...)


NASSP 7.0 CSM in Earth Orbit

Project Apollo for Orbiter (aka NASSP) simulates the Apollo missions to Earth orbit and the Moon, and is slowly expanding to simulate planned post-Apollo missions that never flew. The latest beta version features a near-full implementation of the control panels in the Command Module and Lunar Module, and an increasingly accurate simulation of the internal systems (e.g. electrical distribution, fuel cells). Also in the latest beta is support for the Virtual AGC software, which allows you to run precisely the same on-board guidance software as used by the real Apollo Guidance Computer. (More...)


SpaceShuttleDeluxeCover.png

Space Shuttle Deluxe was an Orbiter addon based on the code and model of the stock Atlantis which came with Orbiter 2006. The goal of the project was to fill in the virtual cockpit with active controls, and to make as detailed and accurate a flight model as possible... (More...)


WindowTack screenshot

WindowTack saves and restores the positions of various Orbiter windows. Every time you move a window, WindowTack saves its position. Next time you open it, WindowTack will move the window to its last saved position. (More...)


The XR-5 Vanguard is a high-performance Spacecraft created for Orbiter by the Altea Aerospace team. The XR5's mesh was designed by Russel Hicks, texturing work done by PennyBlack, and payloads designed by Carmen A & Tom Fisher. Coding work to add multiple subsystems, failure modes and Payload Management are done by Douglas Beachy, as with other vessels in the XR series. The initial 1.0c release came on April 20, 2008, and the most recent release was 1.13 on February 20, 2018.
An XR-5 ascending to orbit

Design Concept

The XR5 was designed as a single stage to orbit, reusable spaceplane able to carry up to 18 passengers and up to 432 metric tonnes of cargo to low Earth orbit. The exact design parameters for the XR5 are variable, depending on the preferences set by a user in the configuration file, but with realism settings set to their highest levels, the XR5 proves a difficult vessel to fly successfully. Like the rest of the XR fleet, scramjet engines are typically used during the bulk of the ascent to orbit, providing orbital velocity in the high atmosphere before conventional rocket engines are used to provide the final orbital insertion above the altitude where the scramjet engines are effective.

Features

Current features of the XR5 include:

  • A 2D instrument panel with native support for 1280-, 1600-, and 1920-pixel-wide video modes, set by the 2DPanelWidth parameter in the Config\XR5VanguardPrefs.cfg file.
  • All-new instrument panels at native 1280x1024, 1600x1200, or 1920x1200 resolutions with 24-bit color. The main panel is low-profile in the center for maximum visibility.
  • Realistic simulation of atmospheric reentry heating, hull breaches typically occurring after 8 seconds of reentry heat over maximums.
  • Realistic simulation of Scramjet engine overheating and related damage.
  • [CHEATCODES] support in the XR5VanguardPrefs.cfg file that allowing users to directly set certain values such as the ship's mass, maximum engine thrust, fuel tank capacity, etc.
  • Multi-Display-Area (MDA) touch screen on the main instrument panel with multiple modes for custom autopilots, hull temperatures, ship damage status, and other ships functions. Readouts are switchable between degrees Celsius, Kelvin, and Fahrenheit by clicking an area on the MDA screen.
  • Efficient Attitude Hold autopilot available to hold a given pitch/AOA and bank while minimizing yaw; typically used during reentry or to hold attitude while braking with hover engines in a vacuum. Autopilot can hold a stable reentry at 10x time acceleration and can operate at 100x in space.
  • Efficient Descent Hold and Auto-Land autopilot able to hold a descent or ascent rate. Autopilot can auto-land with a frame rate of around 100 fps, at 80x time acceleration and can operate at 100x in space. This means that users can auto-land the XR5 even with an effective frame rate of only 1.25 frames per second, and can hold a set ascent/descent rate with an effective frame rate of only one frame per second.
  • Airspeed Hold autopilot able to effectively hold a given airspeed within 0.1 meters-per-second.
  • Reentry Systems Check MDA mode allows users to verify that the ship is properly configured for reentry.
  • A new pop-up data HUD listing all the new XR5 keyboard shortcut keys.
  • Extensive damage and warning modeling including wing load limits, dynamic pressure and heat limits for different surfaces, and gear collapse on landing. Crew may be injured or killed by hard landings or crashes, although the XR5's landing gear are compressible.
  • Callouts for altitude, speed, damage, warning, system failure, and docking distances.
  • Auxiliary Power Unit (APU) with limited fuel that is used to power hydraulic systems such as aerodynamic control surfaces, landing gear, and wheel brakes.
  • APU and O2 consumables management with ship's mass being affected by LOX (Liquid Oxygen) and APU fuel masses in addition to other propellants and any crew members.
  • Internal system coolant management. Heating internal coolants beyond their limits will cause internal systems failure.
  • Two pop-up mini-Heads up displays. Secondary HUDs are fully configurable, showing flight data such as altitude, airspeed, and orbital elements in Metric and Imperial units. Tertiary HUD is used to show ship's status, damage, and warnings.
  • Redesigned SCRAM (Supersonic RAMJET) engines capable of operation up to around Mach 18.
  • Sound effects and voice callouts requiring XRSound 1.1 by Douglas Beachy.
  • Self-starting Mission-Elapsed-Time (MET) timer plus two manual interval timers.
  • Refueling and LOX resupply/dump support.
  • Capable of fuel cross-feed between main and RCS tanks.
  • Scenario editor support.

Precis

This article has a precis and appears in the Random addon or Random article section on the Main Page. The precis can be found at Random add-on/precis and is displayed below.

Random add-on/precis

Example

Below is an example of a random add-on generated by the list:

See main article CVEL.