Difference between revisions of "Meshland"

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Bases, that uses SPHEREMAPPED feature is not supported.
 
Bases, that uses SPHEREMAPPED feature is not supported.
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==Links==
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Download (OrbitHangar) *http://www.orbithangar.com/searchid.cfm?ID=1396
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Latest version thread (Orbiter forum) *http://orbit.m6.net/v2/read.asp?id=28809
  
 
[[Category:Addons]][[Category:Miscellaneous_addons]]
 
[[Category:Addons]][[Category:Miscellaneous_addons]]

Revision as of 14:55, 21 January 2006

Project home: [N/A]
Author: Artlav
Current version: Unknown
Compatibility: Unknown


Description

MeshLand is a collision detection module for Orbiter.

Currently supports only vessel-to-landscape collisions (Visosad engine).

Key Features

Allows to land on terrain meshes, planetary meshes (asteroids) and multi-level structures. http://www.slonix.ru/maxclub/etc/evaws.jpg

Jumping over rock - Image by Tschachim

http://www.orbithangar.com/addonpics/ml.jpg

Landed at Vallis Dao rocks

Collision detection is largely independant from the sizes and amounts of landscape details. The performance for engine 1 is unique.

Generic vessel support allows to use unmodifyed vessels when landing on the landscape (With small limitations).

For advanced features there is Collision SDK.

Also, a "3D surface" MFD is included, which is a scratch of surface MFD with some Visosad contrls.

Bugs/limitations

When the vessel is in generic mode (all of them, unless modifyed) landing gears is assumed to be in the same state, that in the beginning of the simulation, no matter what is their current state.

Bases, that uses SPHEREMAPPED feature is not supported.

Links

Download (OrbitHangar) *http://www.orbithangar.com/searchid.cfm?ID=1396

Latest version thread (Orbiter forum) *http://orbit.m6.net/v2/read.asp?id=28809