Difference between revisions of "Escape velocity"
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Also, a vessel or other object dropped from infinitely far away with zero initial speed, will impact the planet at precisely the surface escape velocity. | Also, a vessel or other object dropped from infinitely far away with zero initial speed, will impact the planet at precisely the surface escape velocity. | ||
− | Escape velocity is | + | Escape velocity is calculated using the following formula: |
<math>v_{esc}=\sqrt{\frac{2GM}{r}}</math> | <math>v_{esc}=\sqrt{\frac{2GM}{r}}</math> |
Revision as of 16:52, 29 September 2019
Escape Velocity is the minimum speed which a vessel or other object needs to travel in order to leave the vicinity of a planet or other large object. This speed depends on the mass of the planet, and the distance from its center. Because escape velocity depends on distance from the planet, it can have any value, but the most commonly quoted value for escape velocity is defined relative to the surface of the planet.
To be precise, a vessel travelling at escape velocity is on a parabolic orbit, with an eccentricity of 1.0 exactly. Vessels travelling slower travel along an elliptical orbit, and vessels travelling faster travel along a hyperbolic orbit.
Also, a vessel or other object dropped from infinitely far away with zero initial speed, will impact the planet at precisely the surface escape velocity.
Escape velocity is calculated using the following formula:
where
- is Newton's universal gravitational constant, in Orbiter (OrbiterAPI.h, line 39)
- is the mass of the central object in kg (obtainable from the object's config file Mass= parameter)
- is the distance from the central object's center in m