Difference between revisions of "Universal MMU"
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* MMUs can grapple small objects. | * MMUs can grapple small objects. | ||
* A simple modified [[Shuttle PB]] is included as example. | * A simple modified [[Shuttle PB]] is included as example. | ||
+ | |||
+ | ==The Universal MMU== | ||
+ | |||
+ | The '''Universal MMU''' is a generic spacesuit with enhanced maneuverability. | ||
+ | |||
+ | It has can grapple objects and move them. | ||
==Universal MMU SDK== | ==Universal MMU SDK== | ||
The '''UMMU''' package comes together with a SDK, which you can find in the example contained in the documentation folder(".\Doc\UMmu_SDK\UMmu_ShuttlePB_Example"). The library "UMmuSDK.lib" is linked against the 2005 version of visual C++, which means that VC6 users need to include the VC2005 Express standard libraries instead of the VC6 standard libraries. | The '''UMMU''' package comes together with a SDK, which you can find in the example contained in the documentation folder(".\Doc\UMmu_SDK\UMmu_ShuttlePB_Example"). The library "UMmuSDK.lib" is linked against the 2005 version of visual C++, which means that VC6 users need to include the VC2005 Express standard libraries instead of the VC6 standard libraries. | ||
+ | |||
+ | ===Interfaces in Orbiter=== | ||
+ | |||
+ | The UMMU has three [[attachment points]], one parent->child for grappling objects, another parent->child for installing special backpacks, called "TurboPacks", with the identifer "TurboMmu". The third is a child->parent attachment point and has the type identifier "GRAPME". | ||
===Limitations=== | ===Limitations=== |
Revision as of 16:51, 14 May 2007
The Universal MMU or short UMMU is an add-on SDK, allowing an easy implementation of EVAs and crew transfer, based on the DeltaGlider IV project.
Features
- Astronaut meshes can be customized
- Astronauts breathe O2 and can die of suffocation, crashes and high temperatures.
- The MMU is equipped with a parachute. A jetpack ("Turbopack") is also available.
- Astronauts can transfer between ships.
- All MMUs support a online help, available by pressing H.
- MMUs can grapple small objects.
- A simple modified Shuttle PB is included as example.
The Universal MMU
The Universal MMU is a generic spacesuit with enhanced maneuverability.
It has can grapple objects and move them.
Universal MMU SDK
The UMMU package comes together with a SDK, which you can find in the example contained in the documentation folder(".\Doc\UMmu_SDK\UMmu_ShuttlePB_Example"). The library "UMmuSDK.lib" is linked against the 2005 version of visual C++, which means that VC6 users need to include the VC2005 Express standard libraries instead of the VC6 standard libraries.
Interfaces in Orbiter
The UMMU has three attachment points, one parent->child for grappling objects, another parent->child for installing special backpacks, called "TurboPacks", with the identifer "TurboMmu". The third is a child->parent attachment point and has the type identifier "GRAPME".
Limitations
- Only the primary docking port (ID 0) can be used for crew transfer.
- Only one airlock.
- Astronauts can only start an EVA when the primary docking port is not used.
Distribution
You are not allowed to include the UMMU files and modules in your add-on, for avoiding version conflicts when UMMU add-ons include older files.
Also, the UMMU license demands full compatibility with the included SDK for add-ons, not permitting add-on developers to limit the functionality of UMmu. This is meant for avoiding disappointed UMMU users.
Add-ons supporting UMMU
See also