Difference between revisions of "OGLAClient"
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(Adds Author's Full Name) |
(Update) |
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2=Artyom "Artlav" Litvinovich | 2=Artyom "Artlav" Litvinovich | ||
}} | }} | ||
+ | [[Image:Ogla-head-090319.jpg|200px|thumb|right|Banner]] | ||
+ | [[Image:Ogla-090320-23.jpg|200px|thumb|right|Terrain and atmosphere]] | ||
[[Image:Ogla-080323-1.jpg|200px|thumb|right|'''OGLAClient''': Over the Lv11 Earth]] | [[Image:Ogla-080323-1.jpg|200px|thumb|right|'''OGLAClient''': Over the Lv11 Earth]] | ||
[[Image:ogla-080410-1.jpg|200px|thumb|right|Inside Saturn's ring]] | [[Image:ogla-080410-1.jpg|200px|thumb|right|Inside Saturn's ring]] | ||
Line 12: | Line 14: | ||
==Status== | ==Status== | ||
− | + | Periodically developed. Been declared playable by some users and good enough for a sudden Orbiter release, if you have Nvidia GPU. | |
+ | |||
+ | Latest development version is 090322, available at OF. | ||
'''Currently working on:''' | '''Currently working on:''' | ||
− | * | + | * Solving ATI red devil bug |
+ | * Better atmosphere | ||
+ | * Cleaning up shadows and reflections | ||
* Real rings rendering | * Real rings rendering | ||
− | * | + | * Multilight improvements |
− | |||
− | |||
'''Currently thinking on:''' | '''Currently thinking on:''' | ||
− | * | + | * Better terrain |
− | * | + | * Memory and LOD fine-tuning |
* Getting the rings real-looking | * Getting the rings real-looking | ||
− | * | + | * Dynamic textures |
* Multilight config framework | * Multilight config framework | ||
* More natural reflections | * More natural reflections | ||
Line 33: | Line 37: | ||
* Navigable universe | * Navigable universe | ||
* Vessel mesh rendering sans animations | * Vessel mesh rendering sans animations | ||
− | * Planet rendering Lv 0- | + | * Planet rendering Lv 0-14 |
* Surface base rendering and culling | * Surface base rendering and culling | ||
* Planetary meshes, mostly complete | * Planetary meshes, mostly complete | ||
+ | * Terrain and atmospheric shade | ||
* Basic rings | * Basic rings | ||
* Beyound Orbiter - stars | * Beyound Orbiter - stars | ||
+ | * Panels, glass cockpit | ||
+ | * Vessel animations | ||
+ | |||
+ | ==Known bugs/issues (090322)== | ||
+ | * ATI GPU's red devil bug | ||
+ | * Either slow or imprecise shadows | ||
+ | * Few MFD's supported | ||
+ | * Fonts look bad | ||
+ | |||
+ | ==Links== | ||
+ | [http://www.orbiter-forum.com/showthread.php?t=7403 Current development thread] |
Revision as of 13:46, 23 March 2009
Project home: http://orbides.1gb.ru |
OGLAClient is an OpenGL Orbiter Visualization Project Graphic client
Status
Periodically developed. Been declared playable by some users and good enough for a sudden Orbiter release, if you have Nvidia GPU.
Latest development version is 090322, available at OF.
Currently working on:
- Solving ATI red devil bug
- Better atmosphere
- Cleaning up shadows and reflections
- Real rings rendering
- Multilight improvements
Currently thinking on:
- Better terrain
- Memory and LOD fine-tuning
- Getting the rings real-looking
- Dynamic textures
- Multilight config framework
- More natural reflections
What is done:
- Quite a lot
- Navigable universe
- Vessel mesh rendering sans animations
- Planet rendering Lv 0-14
- Surface base rendering and culling
- Planetary meshes, mostly complete
- Terrain and atmospheric shade
- Basic rings
- Beyound Orbiter - stars
- Panels, glass cockpit
- Vessel animations
Known bugs/issues (090322)
- ATI GPU's red devil bug
- Either slow or imprecise shadows
- Few MFD's supported
- Fonts look bad