Difference between revisions of "Meshland"
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Landed at Vallis Dao rocks | Landed at Vallis Dao rocks | ||
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Collision detection is largely independant from the sizes and amounts of landscape details. | Collision detection is largely independant from the sizes and amounts of landscape details. | ||
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==Links== | ==Links== | ||
− | Download (OrbitHangar) | + | Download (OrbitHangar) http://www.orbithangar.com/searchid.cfm?ID=1396 |
− | Latest version thread (Orbiter forum) | + | Latest version thread (Orbiter forum) http://orbit.m6.net/v2/read.asp?id=28809 |
[[Category:Addons]][[Category:Miscellaneous_addons]] | [[Category:Addons]][[Category:Miscellaneous_addons]] |
Revision as of 14:57, 21 January 2006
Project home: [N/A] |
Description
MeshLand is a collision detection module for Orbiter.
Currently supports only vessel-to-landscape collisions (Visosad engine).
Key Features
Allows to land on terrain meshes, planetary meshes (asteroids) and multi-level structures. http://www.slonix.ru/maxclub/etc/evaws.jpg
Jumping over rock - Image by Tschachim
http://www.orbithangar.com/addonpics/ml.jpg
Landed at Vallis Dao rocks
Collision detection is largely independant from the sizes and amounts of landscape details. The performance for engine 1 is unique.
Generic vessel support allows to use unmodifyed vessels when landing on the landscape (With small limitations).
For advanced features there is Collision SDK.
Also, a "3D surface" MFD is included, which is a scratch of surface MFD with some Visosad contrls.
Bugs/limitations
When the vessel is in generic mode (all of them, unless modifyed) landing gears is assumed to be in the same state, that in the beginning of the simulation, no matter what is their current state.
Bases, that uses SPHEREMAPPED feature is not supported.
Links
Download (OrbitHangar) http://www.orbithangar.com/searchid.cfm?ID=1396
Latest version thread (Orbiter forum) http://orbit.m6.net/v2/read.asp?id=28809