Difference between revisions of "Shipedit"
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After executing a transformation, the texture entries in the mesh get lost. Open the new saved mesh in notepad, and add the texure names again to solve this. | After executing a transformation, the texture entries in the mesh get lost. Open the new saved mesh in notepad, and add the texure names again to solve this. | ||
− | [[Category:Orbiter 3D | + | [[Category:Orbiter 3D model]] |
+ | [[Category:Glossary]] | ||
+ | [[Category:Tools]] |
Revision as of 18:36, 4 March 2006
Description
Shipedit allows you to transform a mesh, or get informations about a mesh. Shipedit comes with the SDK distribution of Orbiter.
Transformations:
- Translate
- Rotate
- Mirror
- Scale
Calculations:
- Volume
- Center of mass
- Cross sections
- Inertia tensor
Known Issues
After executing a transformation, the texture entries in the mesh get lost. Open the new saved mesh in notepad, and add the texure names again to solve this.