Difference between revisions of "Interfacing to Orbiter"
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* [http://www.orbithangar.com/searchid.php?ID=3395 Orb:Connect] | * [http://www.orbithangar.com/searchid.php?ID=3395 Orb:Connect] | ||
+ | [[Category: Articles]] | ||
[[Category: Tutorials]] | [[Category: Tutorials]] |
Latest revision as of 12:09, 14 October 2022
Ways to get information in and out of Orbiter
Joysticks/Game Controllers[edit]
- Programming game controllers - using multiple joysticks and joystick buttons
- Fly-by-Wire addon
- JoyToKey
- Joyride?
- GP-Wiz - A line of joystick and gamepad interfaces/controllers
Keypresses[edit]
- Generating key presses through switches
- The GP-Wiz line of joystick button controllers along with Joy2Key.
- Using AutoHotKey to automatically configure Orbiter and ExtMFD placement
- Script to display Four MFDs on a 22 inch Monitor
- In order to generate keypresses from a DLL, use SendInput function and follow this guideline: [1]. You can use OAPI_KEY_--- keys defined in OrbiterAPI.h.
Switch Interfacing[edit]
I/O interface solutions - These will require a software interface to Orbiter.
Communicating with Orbiter[edit]
- OUIPC
- Orb:Connect