Difference between revisions of "Meshland"
Line 14: | Line 14: | ||
Calculates collisions between vessels, based on real physics (beta only). | Calculates collisions between vessels, based on real physics (beta only). | ||
− | Allows | + | Allows to land on terrain meshes, planetary meshes (asteroids) and multi-level structures. |
http://www.slonix.ru/maxclub/etc/evaws.jpg | http://www.slonix.ru/maxclub/etc/evaws.jpg |
Revision as of 21:34, 23 July 2006
Project home: [N/A] |
Description
Visosad is a rigid body physics simulator library.
MeshLand is Orbiter plugin, providing interface for Visosad.
MeshLand/Visosad is a vessel-terrain and vessel-vessel collision detection system for Orbiter.
Key Features
Calculates collisions between vessels, based on real physics (beta only).
Allows to land on terrain meshes, planetary meshes (asteroids) and multi-level structures.
http://www.slonix.ru/maxclub/etc/evaws.jpg
Jumping over rock - Image by Tschachim
http://www.slonix.ru/maxclub/etc/lrvfm.jpg
Driving over Fra Mauro - Image by Redburne
http://www.orbithangar.com/addonpics/ml.jpg
Landed at Vallis Dao rocks
Collision detection is largely independant from the sizes and amounts of landscape details. The performance for engines 1 and 2 is unique.
Generic vessel support allows to use unmodifyed vessels when landing on the landscape (With small limitations).
For advanced features there is Collision SDK.
Also, a "3D surface" MFD is included, which is a scratch of SurfaceMFD with some Visosad controls.
Bugs/limitations
When the vessel is in generic mode (all of them, unless modifyed) landing gears is assumed to be in the same state, that in the beginning of the simulation, no matter what is their current state.
Bases that uses SPHEREMAPPED feature is not supported.
Links
Download (OrbitHangar) http://www.orbithangar.com/searchid.php?ID=1396
Beta version thread at Orbiter forum (vessel-vessel collisions) http://www.orbitersim.com/Forum/default.aspx?g=posts&t=4163
Author main site (development status, etc) http://artlav.land.ru