Difference between revisions of "Interfacing to Orbiter"

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** Should mention joyride and joyToKey.
 
** Should mention joyride and joyToKey.
 
* [[Generating key presses]] through switches
 
* [[Generating key presses]] through switches
** Hagstrom
+
** [http://www.hagstromelectronics.com/products/modules.html Hagstrom Electronics] keyboard encoders
 
** The [http://groovygamegear.com/webstore/index.php?main_page=index&cPath=76_80 KeyWiz] line of controllers are very simple, allowing one-to-one mapping of a '''Momentary Contact''' switch to a keypress. It is basically a replacement for your computer keyboard, although the "Max" version allows you to switch between the KeyWiz and a keyboard via an on-board toggle switch. Its strength is its low price compared to other keyboard encoders. Its downside is that to do a CTRL-<key> or ALT-<key> combination requires wiring the switch to two inputs (one for each key held down).
 
** The [http://groovygamegear.com/webstore/index.php?main_page=index&cPath=76_80 KeyWiz] line of controllers are very simple, allowing one-to-one mapping of a '''Momentary Contact''' switch to a keypress. It is basically a replacement for your computer keyboard, although the "Max" version allows you to switch between the KeyWiz and a keyboard via an on-board toggle switch. Its strength is its low price compared to other keyboard encoders. Its downside is that to do a CTRL-<key> or ALT-<key> combination requires wiring the switch to two inputs (one for each key held down).
 
* Communicating directly through an Orbiter Add-on
 
* Communicating directly through an Orbiter Add-on
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* Using AutoHotKey to automatically configure Orbiter and ExtMFD placement(get example from forum - other possibilities?
 
* Using AutoHotKey to automatically configure Orbiter and ExtMFD placement(get example from forum - other possibilities?
 
* I/O interface solutions - here there be software. Needed.
 
* I/O interface solutions - here there be software. Needed.
** Phidgets
+
** [http://www.phidgets.com/ Phidgets]
** EPIC
+
** [http://www.flightlink.com/epic/ EPIC]
** Flight Deck Solutions InterfaceIT
+
** Flight Deck Solutions [http://www.flightdecksolutions.com/list_products.php?id=22&PHPSESSID=5074a394f88f42e402a77d9024066c56 InterfaceIT]
 +
** Additional [http://www.mikesflightdeck.com/getting_started.htm resource] for interfaces.

Revision as of 11:56, 27 June 2007

Ways to get information in and out of Orbiter

  • Programming game controllers - using multiple joysticks and joystick buttons
    • Should mention joyride and joyToKey.
  • Generating key presses through switches
    • Hagstrom Electronics keyboard encoders
    • The KeyWiz line of controllers are very simple, allowing one-to-one mapping of a Momentary Contact switch to a keypress. It is basically a replacement for your computer keyboard, although the "Max" version allows you to switch between the KeyWiz and a keyboard via an on-board toggle switch. Its strength is its low price compared to other keyboard encoders. Its downside is that to do a CTRL-<key> or ALT-<key> combination requires wiring the switch to two inputs (one for each key held down).
  • Communicating directly through an Orbiter Add-on
    • OUIPC
  • Using AutoHotKey to automatically configure Orbiter and ExtMFD placement(get example from forum - other possibilities?
  • I/O interface solutions - here there be software. Needed.