Difference between revisions of "Interfacing to Orbiter"
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* Communicating directly through an Orbiter Add-on | * Communicating directly through an Orbiter Add-on | ||
** OUIPC | ** OUIPC | ||
− | * Using AutoHotKey to automatically configure Orbiter and ExtMFD placement(get example from forum - other possibilities? | + | * Using AutoHotKey to automatically configure Orbiter and ExtMFD placement (get example from forum - other possibilities?) |
* I/O interface solutions - here there be software. Needed. | * I/O interface solutions - here there be software. Needed. | ||
** [http://www.phidgets.com/ Phidgets] | ** [http://www.phidgets.com/ Phidgets] |
Revision as of 18:20, 29 November 2007
Ways to get information in and out of Orbiter
- Programming game controllers - using multiple joysticks and joystick buttons
- Should mention joyride and joyToKey.
- Generating key presses through switches
- Hagstrom Electronics keyboard encoders
- The KeyWiz line of controllers are very simple, allowing one-to-one mapping of a Momentary Contact switch to a keypress. It is basically a replacement for your computer keyboard, although the "Max" version allows you to switch between the KeyWiz and a keyboard via an on-board toggle switch. Its strength is its low price compared to other keyboard encoders. Its downside is that to do a CTRL-<key> or ALT-<key> combination requires wiring the switch to two inputs (one for each key held down).
- Communicating directly through an Orbiter Add-on
- OUIPC
- Using AutoHotKey to automatically configure Orbiter and ExtMFD placement (get example from forum - other possibilities?)
- I/O interface solutions - here there be software. Needed.
- Phidgets
- EPIC
- Flight Deck Solutions InterfaceIT
- Additional resource for interfaces.