Meshland

From OrbiterWiki
Revision as of 09:14, 4 June 2006 by Artlav (talk | contribs)
Jump to navigation Jump to search

Project home: [N/A]
Author: Artlav
Current version: Unknown
Compatibility: Unknown


Description

Visosad is a rigid body physics simulator library.

MeshLand is Orbiter plugin, providing interface for Visosad.

MeshLand/Visosad is a vessel-terrain and vessel-vessel collision detection system for Orbiter.

Key Features

Calculates collisions between vessels, based on real physics (beta only).

Allows to land on terrain meshes, planetary meshes (asteroids) and multi-level structures.

http://www.slonix.ru/maxclub/etc/evaws.jpg

Jumping over rock - Image by Tschachim


http://www.slonix.ru/maxclub/etc/lrvfm.jpg

Driving over Fra Mauro - Image by Redburne


http://www.orbithangar.com/addonpics/ml.jpg

Landed at Vallis Dao rocks


Collision detection is largely independant from the sizes and amounts of landscape details. The performance for engines 1 and 2 is unique.

Generic vessel support allows to use unmodifyed vessels when landing on the landscape (With small limitations).

For advanced features there is Collision SDK.

Also, a "3D surface" MFD is included, which is a scratch of SurfaceMFD with some Visosad controls.

Bugs/limitations

When the vessel is in generic mode (all of them, unless modifyed) landing gears is assumed to be in the same state, that in the beginning of the simulation, no matter what is their current state.

Bases that uses SPHEREMAPPED feature is not supported.

Links

Download (OrbitHangar) http://www.orbithangar.com/searchid.cfm?ID=1396

Beta version thread at Orbiter forum (vessel-vessel collisions) http://www.orbitersim.com/Forum/default.aspx?g=posts&t=4163

Author main site (development status, etc) http://artlav.land.ru