Difference between revisions of "Meshland"
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==Key Features== | ==Key Features== | ||
− | Calculates collisions between vessels, based on real physics (beta only). | + | [[Image:Evaws.jpg|200px|thumb|right|Jumping over rock]] |
− | + | [[Image:Lrvfm.jpg|200px|thumb|right|Driving over Fra Mauro]] | |
− | Allows to land on terrain meshes, planetary meshes (asteroids) and multi-level structures. | + | [[Image:Ml01.jpg|200px|thumb|right|Landed at Vallis Dao rocks]] |
− | + | * Calculates collisions between vessels, based on real physics (beta only). | |
− | + | * Allows to land on terrain meshes, planetary meshes (asteroids) and multi-level structures. | |
− | + | * Collision detection is largely independant from the sizes and amounts of landscape details. | |
− | + | * The performance for engines 1 and 2 is unique. | |
− | + | * Generic vessel support allows to use unmodified vessels when landing on the landscape (With small limitations). | |
− | + | * For advanced features there is Collision SDK. | |
− | + | * Also, a "3D surface" [[MFD]] is included, which is a scratch of [[Surface MFD]] with some Visosad controls. | |
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− | Collision detection is largely independant from the sizes and amounts of landscape details. | ||
− | The performance for engines 1 and 2 is unique. | ||
− | |||
− | Generic vessel support allows to use unmodified vessels when landing on the landscape (With small limitations). | ||
− | |||
− | For advanced features there is Collision SDK. | ||
− | |||
− | Also, a "3D surface" [[MFD]] is included, which is a scratch of [[Surface MFD]] with some Visosad controls. | ||
==Bugs/limitations== | ==Bugs/limitations== |
Revision as of 11:00, 19 April 2007
Project home: [N/A] |
Description
MeshLand is an Orbiter plugin which offers a vessel-terrain and vessel-vessel collision detection and handling for Orbiter.
MeshLand interfaces with Visosad, which is a rigid body physics simulator.
Key Features
- Calculates collisions between vessels, based on real physics (beta only).
- Allows to land on terrain meshes, planetary meshes (asteroids) and multi-level structures.
- Collision detection is largely independant from the sizes and amounts of landscape details.
- The performance for engines 1 and 2 is unique.
- Generic vessel support allows to use unmodified vessels when landing on the landscape (With small limitations).
- For advanced features there is Collision SDK.
- Also, a "3D surface" MFD is included, which is a scratch of Surface MFD with some Visosad controls.
Bugs/limitations
When vessels (all of them, unless modified) are in generic mode, landing gears are assumed to be in the same state (that of the beginning of the simulation) regardless of their current state.
Bases that uses SPHEREMAPPED feature are not supported.
Configuration and documentation is known to be confusing.